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<title>Matthew Kosarek</title>
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<header>
<h1>Matthew Kosarek</h1>
<nav>
<ul>
<li><a href='/'>🏡 Home</a></li>
<li><a href='/resume.html'>📘 CV</a></li>
<li style="display: none;"><a href='/posts.html'>📝 Posts</a></li>
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⛶
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<a href='download/cv.pdf' download title='Download as PDF'>
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<header>
<h1>Matthew Kosarek</h1>
<h3>Software Engineer</h3>
<div>
<span><b>TEL:</b> +1-201-400-2699</span>
<span><b>EMAIL:</b> mkosare1@gmail.com</span>
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</header>
<div>
<h2>Skills</h2>
<p>
<div class="skill-section">
<b>Languages & Tech</b><div>C/C++, OpenGL, C#, ASP.NET, TypeScript/JavaScript, ReactJS, ThreeJS, HTML/CSS, SQL, Java</div>
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<div class="skill-section">
<b>Tools</b><div>Git, Visual Studio Professional, Unity, Sourcetree, npm, Webpack, TeamCity, NuGet, AWS</div>
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</p>
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<div>
<h2>Experience</h2>
<p>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Team Lead</b></span>
<span><i>Vention</i></span>
</div>
<div>
<span>July 2020 to Present</span>
<span>Montreal, QC</span>
</div>
</div>
<ul>
<li>
Implemented new features and fixed bugs as a member of the MachineLogic Team, which is tasked with creating a visual programming language for our hardware stack.
</li>
<li>
Designed and developed a CNC application for our hardware that accepts G-Code files as input and provides a realtime rendering of the path as the machine follows it.
</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Engineer I</b></span>
<span><i>Big Huge Games</i></span>
</div>
<div>
<span>January 2018 to June 2020</span>
<span>Timonium, MD</span>
</div>
</div>
<ul>
<li>
Developed and maintained the data pipeline - from data entry, to data validation, to data publishing - for <i>Arcane Shodown</i>.
</li>
<li>
Designed, built, and maintained a live operations scheduling and publishing web application for <i>DomiNations</i>
</li>
<li>
Implemented game features on all parts of the stack, including tools, Unity client, and game servers
</li>
<li>
Met weekly with various disciplines to discuss ways to improve the UX of the company's tools
</li>
<li>
Initiated company-wide React and TypeScript code sharing via a private NPM repository
</li>
<li>
Worked within the Agile framework, in which I planned sprint work, attended daily stand-ups, and participated in retrospectives
</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Teaching Assistant for Intro to Video Game Design</b></span>
<span><i>Johns Hopkins University</i></span>
</div>
<div>
<span>September 2017 to December 2017</span>
<span>Baltimore, MD</span>
</div>
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<ul>
<li>
Assisted beginner programmers in the development of 2D game engines using the SDL2 library
</li>
</ul>
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<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Engineering Intern</b></span>
<span><i>Big Huge Games</i></span>
</div>
<div>
<span>May 2017 to August 2017</span>
<span>Timonium, MD</span>
</div>
</div>
<ul>
<li>
Developed a tool based on the GTK toolkit to improve the workflow of the quality assurance team for <i>DomiNations</i>
</li>
<li>
Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
</li>
</ul>
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<div class="experience-item">
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<span><b>Software Engineering Intern</b></span>
<span><i>Sparkypants Studios</i></span>
</div>
<div>
<span>May 2016 to August 2016</span>
<span>Baltimore, MD</span>
</div>
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<ul>
<li>
Developed an application to measure and report memory usage and run times for all game systems in <i>Dropzone</i>
</li>
</ul>
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<div>
<h2>Education</h2>
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<div class="experience-item">
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<span><b>Johns Hopkins University</b></span>
<span>Baltimore, MD</span>
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<span>September 2014 to December 2017</span>
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<ul>
<li>
B.S. in Computer Engineering (Magna Cum Laude)
</li>
<li>
3.53 GPA
</li>
<li>
<i>Relevant Coursework</i>: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures, Introduction to Renewable Energy Engineering
</li>
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