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---
import BaseLayout from '../layouts/BaseLayout.astro';
import CppIcon from '../components/CppIcon.astro';
import RustIcon from '../components/RustIcon.astro';
import JavaScriptIcon from '../components/JavaScriptIcon.astro';
import TypeScriptIcon from '../components/TypeScriptIcon.astro';
import ReactIcon from '../components/ReactIcon.astro';
import CIcon from '../components/CIcon.astro';
import PythonIcon from '../components/PythonIcon.astro';
import GitIcon from '../components/GitIcon.astro';
import CSharpIcon from '../components/CSharpIcon.astro';
import CSharpModernIcon from '../components/CSharpModernIcon.astro';
import JavaIcon from '../components/JavaIcon.astro';
import LuaIcon from '../components/LuaIcon.astro';
import '../styles/resume.css';
import '../styles/resume.mobile.css';
---
<BaseLayout
title="Matthew Kosarek - Resume"
description="The hosted resume of Matthew Kosarek"
>
<main id="resume">
<section class="resume_section">
<h2>Experience</h2>
<div class="resume_section_content">
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Engineer II</b></span>
<span><i>Canonical</i></span>
</div>
<div>
<span>July 2023 to Present</span>
<span>Philadelphia, PA</span>
</div>
</div>
<div class="experience-tech">
<CppIcon />
<RustIcon />
</div>
<ul>
<li>
Contributed extensively to <a
href="https://github.com/MirServer/Mir"
target="_blank">Mir</a
>, a C++ library for Wayland compositors
</li>
<li>
Implemented multi-window support in <a
href="https://github.com/flutter/flutter"
target="_blank">Flutter</a
> for Win32, Linux, and MacOS
</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Team Lead for MachineApps</b></span>
<span><i>Vention</i></span>
</div>
<div>
<span>July 2020 to July 2023</span>
<span>Montreal, QC</span>
</div>
</div>
<div class="experience-tech">
<JavaScriptIcon />
<TypeScriptIcon />
<ReactIcon />
<CIcon />
<PythonIcon />
<GitIcon />
</div>
<ul>
<li>
Developed industrial software applications including cobot
palletizers, cartesian palletizers, and path following machines
</li>
<li>
Programmed, deployed, and supported several client projects valued
over $100k+ USD each
</li>
<li>
Developed the core user-facing API for programming industrial
machines in Python
</li>
<li>
Interfaced with both technical and non-technical teams on a daily
basis
</li>
<li>
Planned and organized long-term projects and daily tasks via Asana
and Github Projects
</li>
<li>
Programmed thousands of lines across the codebase, from the
firmware running on a BeagleBone AI to the application layer
running in the cloud
</li>
<li>Onboarded and mentored new members of the team</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Engineer I</b></span>
<span><i>Big Huge Games</i></span>
</div>
<div>
<span>January 2018 to June 2020</span>
<span>Timonium, MD</span>
</div>
</div>
<div class="experience-tech">
<CSharpIcon />
<JavaIcon />
<TypeScriptIcon />
<ReactIcon />
<LuaIcon />
<CSharpModernIcon />
<GitIcon />
</div>
<ul>
<li>
Developed and maintained the data pipeline - from data entry, to
data validation, to data publication - for <i>Arcane Showdown</i>
</li>
<li>
Designed, built, and maintained a live operations scheduling and
publishing web application for <i>DomiNations</i>
</li>
<li>
Implemented a localization system for <i>Arcane Showdown</i> which allowed
the game to be released in different languages
</li>
<li>
Implemented game features on all parts of the stack, including
tools, Unity client, and game servers
</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span
><b>Teaching Assistant for Intro to Video Game Design</b></span
>
<span><i>Johns Hopkins University</i></span>
</div>
<div>
<span>September 2017 to December 2017</span>
<span>Baltimore, MD</span>
</div>
</div>
<div class="experience-tech">
<CppIcon />
</div>
<ul>
<li>
Assisted beginner programmers in the development of 2D game
engines using SDL2
</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Engineering Intern</b></span>
<span><i>Big Huge Games</i></span>
</div>
<div>
<span>May 2017 to August 2017</span>
<span>Timonium, MD</span>
</div>
</div>
<div class="experience-tech">
<CSharpIcon />
<LuaIcon />
<CSharpModernIcon />
<GitIcon />
</div>
<ul>
<li>
Developed a tool using C# and GTK to improve the workflow of the
quality assurance team for <i>DomiNations</i>
</li>
<li>
Wrote a comprehensive user manual that explains how the tool
functions for both technical and non-technical users
</li>
</ul>
</div>
<div class="experience-item">
<div class="experience-header">
<div>
<span><b>Software Engineering Intern</b></span>
<span><i>Sparkypants Studios</i></span>
</div>
<div>
<span>May 2016 to August 2016</span>
<span>Baltimore, MD</span>
</div>
</div>
<div class="experience-tech">
<CppIcon />
</div>
<ul>
<li>
Developed a profiling framework for the game systems of <i
>Dropzone</i
>
</li>
</ul>
</div>
</div>
</section>
<section class="resume_section">
<h2>Education</h2>
<div class="resume_section_content">
<div class="experience-item">
<div class="experience-header">
<div>
<span
><b>BSc Computer Engineering at Johns Hopkins University</b
></span
>
<span>Baltimore, MD</span>
</div>
<div>
<span>September 2014 to December 2017</span>
</div>
</div>
<ul>
<li>3.53 GPA (Magna Cum Laude)</li>
<li>
<i>Relevant Coursework</i>: Computer Graphics, Object Oriented
Software Engineering, Linear Algebra, Video Game Engines and
Design, Operating Systems, Data Structures
</li>
</ul>
</div>
</div>
</section>
<section class="resume_section">
<h2>Projects</h2>
<ul>
<li>
Author of <b
><a href="https://github.com/miracle-wm-org/miracle-wm"
>miracle-wm</a
></b
>, a hackable Wayland window manager
</li>
<li>
My <b>self-hosted personal website</b> where I do small projects in WebAssembly
and OpenGL: <a href="https://matthewkosarek.xyz">matthewkosarek.xyz</a
>
</li>
<li>
A <b>game engine</b> that I built in C++ and OpenGL: <a
href="https://github.com/mattkae/MatteEngine"
>github.com/mattkae/MatteEngine</a
>
</li>
</ul>
</section>
</main>
</BaseLayout>
|