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#pragma once
#include <emscripten.h>
#include <emscripten/html5.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
EM_BOOL loop(double time, void* loop);
struct MainLoop {
bool isRunning = false;
double lastTime = 0, elapsedTime = 0;
int numFrames = 0;
void (*updateFunc)(float dtSeconds, void *userData);
void run(void (*cb)(float dtSeconds, void *userData)) {
isRunning = true;
lastTime = 0;
elapsedTime = 0;
numFrames = 0;
updateFunc = cb;
emscripten_request_animation_frame_loop(loop, this);
}
void stop() {
isRunning = false;
}
};
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