summaryrefslogtreecommitdiff
path: root/themes/Snowflake.cpp
blob: 5890b5709c08ed97ca10fbb07dd7e75e99d808b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
#include "Snowflake.h"
#include "Renderer2d.h"
#include "mathlib.h"
#include "List.h"

const Vector4 snowColor = Vector4(1.0, 0.98, 0.98, 1);

inline void generateSnowflakeShape(List<Renderer2dVertex>* vertices, int32 numArms, float32 radius, float32 innerRadius) {
	float32 dx = ((2 * PI) / numArms) / 3.0;
	for (int32 centerIdx = 0; centerIdx < (3 * numArms); centerIdx+=3) {
	    float32 degreeStart = dx * centerIdx;
		float32 degreeEnd = dx * (centerIdx + 1);

		float32 cosStart = cosf(degreeStart);
		float32 cosEnd = cosf(degreeEnd);

		float32 sinStart = sinf(degreeStart);
		float32 sinEnd = sinf(degreeEnd);

		Vector2 leftEnd = Vector2(radius * cosStart, radius * sinStart);
		Vector2 rightEnd = Vector2(radius * cosEnd, radius * sinEnd);
		Vector2 diff = (rightEnd - leftEnd) / 2.0;
		Vector2 leftStart = Vector2(-diff.x, -diff.y) + Vector2(innerRadius * cosStart, innerRadius * sinStart);
		Vector2 rightStart = diff + Vector2(innerRadius * cosEnd, innerRadius * sinEnd);

		vertices->add({ leftStart, snowColor, Mat4x4() });
		vertices->add({ leftEnd, snowColor, Mat4x4() });
		vertices->add({ rightEnd, snowColor, Mat4x4() });
		vertices->add({ rightEnd, snowColor, Mat4x4() });
		vertices->add({ rightStart, snowColor, Mat4x4() });
		vertices->add({ leftStart, snowColor, Mat4x4() });
	}
}

inline void initFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud) {
	ud->vtxIdx = renderer->vertices.numElements;
	generateSnowflakeShape(&renderer->vertices, randomIntBetween(4, 16), randomFloatBetween(8.f, 16.f), randomFloatBetween(2.f, 6.f));
	ud->numVertices = renderer->vertices.numElements - ud->vtxIdx;
}

inline void spawnFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud) {
	ud->velocity = Vector2(randomFloatBetween(-10, 10), randomFloatBetween(-100, -85));
	ud->position = Vector2(randomFloatBetween(0, renderer->xMax), randomFloatBetween(renderer->yMax, renderer->yMax + 256));
	ud->isAlive = true;
}

inline void findAndSpawnNextFlake(SnowflakeParticleRenderer* renderer) {
    do {
	    renderer->endIndex++;

		if (renderer->endIndex >= renderer->numSnowflakes)
			renderer->endIndex = 0;
	} while (renderer->updateData[renderer->endIndex].isAlive);

	spawnFlake(renderer, &renderer->updateData[renderer->endIndex]);
}

void SnowflakeParticleRenderer::load(SnowflakeLoadParameters params, Renderer2d* renderer) {
	startIndex = 0;
	spawnIntervalSeconds = params.spawnIntervalSeconds;
	endIndex = params.initialSnowflakeCount;
	numSnowflakes = params.maxSnowflakes;

	updateData = new SnowflakeUpdateData[params.maxSnowflakes];

	xMax = static_cast<float32>(renderer->context->width);
    yMax = static_cast<float32>(renderer->context->height);
	
	// Initialize each snow flake with its shape
	for (int32 s = 0; s < numSnowflakes; s++) {
		auto ud = &updateData[s];
	    initFlake(this, ud);

		if (s < endIndex) {
			spawnFlake(this, ud);
		}
	}

	useShader(renderer->shader);

    glGenVertexArrays(1, &vao);
    glBindVertexArray(vao);

    glGenBuffers(1, &vbo);
    glBindBuffer(GL_ARRAY_BUFFER, vbo);
    glBufferData(GL_ARRAY_BUFFER, vertices.numElements * sizeof(Renderer2dVertex), &vertices.data[0], GL_DYNAMIC_DRAW);

    glEnableVertexAttribArray(renderer->attributes.position);
    glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)0);

    glEnableVertexAttribArray(renderer->attributes.color);
    glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Renderer2dVertex), (GLvoid *)offsetof(Renderer2dVertex, color));

	for (int32 idx = 0; idx < 4; idx++) {
		int32 offset = (4 * sizeof(float32)) * idx;
		glEnableVertexAttribArray(renderer->attributes.vMatrix + idx);
		glVertexAttribPointer(renderer->attributes.vMatrix + idx,
							  4,
							  GL_FLOAT,
							  GL_FALSE,
							  sizeof(Renderer2dVertex),
							  (GLvoid *)(offsetof(Renderer2dVertex, vMatrix) + offset));
		//glVertexAttribDivisor(renderer->attributes.vMatrix + idx, 1);
	}

    glBindBuffer(GL_ARRAY_BUFFER, 0);
    glBindVertexArray(0);
}

inline void updateFlake(SnowflakeParticleRenderer* renderer, SnowflakeUpdateData* ud, int32 s, float32 dtSeconds, bool addWind) {
	// Once the snowflake has been set to die in this interval, we try and increment the
	// startIndex
	if (!ud->isAlive && renderer->startIndex == s) {
		renderer->startIndex = (renderer->startIndex + 1) % renderer->numSnowflakes;
		return;
	}

	if (addWind) ud->velocity += renderer->windSpeed;		
	ud->position += ud->velocity * dtSeconds;

	if (ud->position.y < 0)
		ud->isAlive = false;

	Mat4x4 m = Mat4x4().translateByVec2(ud->position);
	for (int32 v = ud->vtxIdx; v < (ud->vtxIdx + ud->numVertices); v++) {
		renderer->vertices.data[v].vMatrix = m;
	}
}

void SnowflakeParticleRenderer::update(float32 dtSeconds) {
	timeUntilNextSpawnSeconds -= dtSeconds;
	if (timeUntilNextSpawnSeconds < 0) {
		timeUntilNextSpawnSeconds = spawnIntervalSeconds;
		findAndSpawnNextFlake(this);
	}

	bool addWind = false;
	timeUntilNextWindSeconds -= dtSeconds;
	if (timeUntilNextWindSeconds < 0) {
		timeUntilNextWindSeconds = windIntervalSeconds;
		windSpeed = Vector2(randomFloatBetween(-10, 10), randomFloatBetween(-10, 0));
		addWind = true;
	}

	if (startIndex < endIndex) {
		for (int32 s = startIndex; s < endIndex; s++) {
			SnowflakeUpdateData* ud = &updateData[s];
			updateFlake(this, ud, s, dtSeconds, addWind);
		}
	}
	else {
		int32 endRange = startIndex - numSnowflakes;
		for (int32 s = endIndex - 1; s >= endRange; s--) {
			SnowflakeUpdateData* ud;
			if (s < 0)
				ud = &updateData[numSnowflakes + s];
			else
				ud = &updateData[s];
			
			updateFlake(this, ud, s, dtSeconds, addWind);
		}
	}
}

void SnowflakeParticleRenderer::render(Renderer2d* renderer) {
	auto startVertex = &updateData[startIndex];
	auto endVertex = &updateData[endIndex];
	int32 numVertices = (endVertex->vtxIdx + endVertex->numVertices) - startVertex->vtxIdx;
	setShaderMat4(renderer->uniforms.model, model);

    glBindBuffer(GL_ARRAY_BUFFER, vbo);
    glBufferSubData(GL_ARRAY_BUFFER, 0, numVertices * sizeof(Renderer2dVertex), &vertices.data[startVertex->vtxIdx]);

    glBindVertexArray(vao);
    glDrawArrays(GL_TRIANGLES, 0, numVertices);
    glBindVertexArray(0);
}

void SnowflakeParticleRenderer::unload() {
	glDeleteVertexArrays(1, &vao);
    glDeleteBuffers(1, &vbo);
	vertices.deallocate();
	delete [] updateData;
}