blob: b5f18d50c902087f889d180818bae60071906cb4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#pragma once
#include "WebglContext.h"
#include "types.h"
#include "Shader.h"
#include "mathlib.h"
struct WebglContext;
struct TreeRenderer {
Mat4x4 projection;
u32 shader;
Vector4 clearColor;
struct {
i32 position;
i32 color;
} attributes;
struct {
i32 projection;
i32 model;
} uniforms;
f32 timeElapsed = 0.f;
f32 frequency = 5.f;
void load(WebglContext* context);
void render(f32 dtSeconds);
void unload();
};
struct TreeRendererVertex {
Vector2 position;
Vector4 color;
};
|