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#pragma once
#include "WebglContext.h"
#include "types.h"
#include "Shader.h"
#include "mathlib.h"
struct WebglContext;
struct TreeRenderer {
Mat4x4 projection;
uint32 shader;
Vector4 clearColor;
struct {
int32 position;
int32 color;
} attributes;
struct {
int32 projection;
int32 model;
} uniforms;
float32 timeElapsed = 0.f;
float32 frequency = 5.f;
void load(WebglContext* context);
void render(float32 dtSeconds);
void unload();
};
struct TreeRendererVertex {
Vector2 position;
Vector4 color;
};
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