blob: 76150f06a6dc2286cb93f3ff392476e9cdffd161 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
attribute vec2 position;
attribute vec4 color;
attribute mat4 vMatrix;
uniform mat4 projection;
uniform mat4 model;
varying lowp vec4 VertexColor;
void main() {
vec4 fragmentPosition = projection * model * vMatrix * vec4(position.x, position.y, 0, 1);
gl_Position = fragmentPosition;
VertexColor = color;
}
|