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attribute vec4 position;
attribute vec4 color;
attribute vec4 normal;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
varying lowp vec4 VertexColor;
varying lowp vec4 VertexNormal;
void main() {
vec4 fragmentPosition = projection * view * model * position;
gl_Position = fragmentPosition;
VertexColor = color;
VertexNormal = normal;
}
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