blob: 9b4182eecc3b6ed68707aa1b8e0a8ab0bd90af35 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#include "renderer2d_vert.h"
const char* shader_renderer2d_vert = " \n"
"attribute vec2 position; \n"
"attribute vec4 color; \n"
"attribute mat4 vMatrix; \n"
"uniform mat4 projection; \n"
"uniform mat4 model; \n"
"varying lowp vec4 VertexColor; \n"
" \n"
"void main() { \n"
" vec4 fragmentPosition = projection * model * vMatrix * vec4(position.x, position.y, 0, 1); \n"
" gl_Position = fragmentPosition; \n"
" VertexColor = color; \n"
"} \n"
" \n";
|