blob: 2f503472fab07305afbee26022a8a6e638b9c777 (
plain)
1
2
3
4
5
6
7
|
varying lowp vec4 VertexColor;
varying lowp vec4 VertexNormal;
void main() {
const lowp vec3 lightDirection = vec3(0.0, 1.0, 0.0);
gl_FragColor = vec4(VertexColor.xyz * dot(VertexNormal.xyz, lightDirection), 1);
}
|