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#include "sun_vert.h"
const char* shader_sun_vert = " \n"
"attribute vec2 position; \n"
"attribute vec4 color; \n"
"attribute mat4 vMatrix; \n"
"uniform mat4 projection; \n"
"uniform mat4 model; \n"
"varying lowp vec4 VertexColor; \n"
" \n"
"void main() { \n"
" vec4 fragmentPosition = projection * model * vMatrix * vec4(position.x, position.y, 0, 1); \n"
" gl_Position = fragmentPosition; \n"
" VertexColor = color; \n"
"} \n"
" \n";
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