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#ifndef SPRING_THEME_HPP
#define SPRING_THEME_HPP
#include "../mathlib.h"
#include "../types.h"
#include "../Renderer3d.h"
enum class SpringThemeState {
Loading = 0,
LoadedShader,
LoadedBunny,
PreHop,
Hopping,
Idle
};
struct SpringTheme {
Renderer3d renderer;
SpringThemeState state;
f32 bunnySpeed = 5.f;
Vector3 bunnyPosition = Vector3(0, 0, 0);
Vector3 bunnyTarget = Vector3(0, 0, 0);
Vector3 hopIncrement = Vector3(0, 0, 0);
f32 numHops = 0;
f32 hopCount = 0;
f32 bunnyHopAnimationTimer = 0.f;
f32 stateTimer = 0.f;
f32 bunnyRotation = 0.f;
f32 targetRotation = 0.f;
Mesh3d bunnyMesh;
void load(WebglContext*);
void update(f32 dtSeconds);
void render();
void unload();
};
#endif
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