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#ifndef WINTER_THEME_HPP #define WINTER_THEME_HPP #include "Snowflake.h" #include "../types.h" struct Renderer2d; struct WinterTheme { SnowflakeParticleRenderer spr; void load(Renderer2d* renderer); void update(f32 dtSeconds); void render(Renderer2d* renderer); void unload(); }; #endif