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#ifndef WINTER_THEME_HPP
#define WINTER_THEME_HPP
#include "Snowflake.h"
#include "../types.h"
#include "../theme.h"
#include "../Renderer2d.h"
struct WebglContext;
struct WinterTheme : public Theme {
public:
WinterTheme(WebglContext*);
~WinterTheme();
SnowflakeParticleRenderer spr;
void load();
void update(f32 dtSeconds);
void render();
void unload();
private:
Renderer2d renderer;
};
#endif
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