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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-07-01 18:46:13 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-07-01 18:46:13 -0400 |
commit | 9f968320c83ce79f98006dec71674feff4686e3b (patch) | |
tree | 303ee3791d88f747a1a3c9579c564436ecfde7b2 /2d/_collisions/polygon_polygon.html | |
parent | 94e3f8516ca45353f49af39c4349b12aa118f287 (diff) |
(mkosarek) Updated roadmap
Diffstat (limited to '2d/_collisions/polygon_polygon.html')
-rw-r--r-- | 2d/_collisions/polygon_polygon.html | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/2d/_collisions/polygon_polygon.html b/2d/_collisions/polygon_polygon.html index 2e22f49..f401385 100644 --- a/2d/_collisions/polygon_polygon.html +++ b/2d/_collisions/polygon_polygon.html @@ -255,6 +255,10 @@ <br /> <br /> I'm sure someone more inclined to proving mathematical truities would love to describe this to you, but, for all intents and purposes, this intutitive understanding is good enough for us. We just want to make games, anyhow. + <br /> + + <h3>Finding which point causes the intersection</h3> + </p> </section> <section> |