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authorMatthew Kosarek <mattkae@protonmail.com>2021-05-24 13:32:27 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-05-24 13:32:27 -0400
commitc5e5d7c939a2640763775b0688ed698c51ec28c1 (patch)
treeeaa9f5493cf218471f96207d2fa86a9192f07606 /2d/_collisions/rectangle_rectangle.html.content
parentd5326e9f605e11fc33a7f37cc0ae674258de2424 (diff)
Applying force to the object using the mouse cursor
Diffstat (limited to '2d/_collisions/rectangle_rectangle.html.content')
-rw-r--r--2d/_collisions/rectangle_rectangle.html.content2
1 files changed, 1 insertions, 1 deletions
diff --git a/2d/_collisions/rectangle_rectangle.html.content b/2d/_collisions/rectangle_rectangle.html.content
index 2cc5847..448fd33 100644
--- a/2d/_collisions/rectangle_rectangle.html.content
+++ b/2d/_collisions/rectangle_rectangle.html.content
@@ -58,7 +58,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) {
Live Example
</h2>
<div class="opengl_canvas_container">
- <canvas id="gl_canvas" width="640" height="480"></canvas>
+ <canvas id="gl_canvas" width="800" height="600"></canvas>
<button id="gl_canvas_play" class="play_button">
Play
</button>