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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-10-31 13:54:11 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-10-31 13:54:11 -0400 |
commit | 5c613a10364f30bd6add25f7950433f0c482c3ca (patch) | |
tree | af8f6e481b6400329eca12bd8cdb35e0237d63af /2d/rigidbody/rigidbody_3 | |
parent | a214b4f8977a4b115710b5c9d152b392ac8e24f7 (diff) |
(mkosarek) Working undamped spring motion
Diffstat (limited to '2d/rigidbody/rigidbody_3')
-rw-r--r-- | 2d/rigidbody/rigidbody_3/main.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/2d/rigidbody/rigidbody_3/main.cpp b/2d/rigidbody/rigidbody_3/main.cpp index 2a0af24..7d3edd0 100644 --- a/2d/rigidbody/rigidbody_3/main.cpp +++ b/2d/rigidbody/rigidbody_3/main.cpp @@ -1,4 +1,4 @@ -#include "../../../shared_cpp/OrthographicRenderer.h" +#include "../../../shared_cpp/Renderer2d.h" #include "../../../shared_cpp/types.h" #include "../../../shared_cpp/WebglContext.h" #include "../../../shared_cpp/mathlib.h" @@ -100,13 +100,13 @@ struct Rigidbody { }; struct Circle { - OrthographicShape shape; + Mesh2d shape; Rigidbody body; Rigidbody previousBody; Vector2 force; float32 radius; - void load(OrthographicRenderer* renderer, float32 inRadius, Vector4 startColor, Vector4 endColor) { + void load(Renderer2d* renderer, float32 inRadius, Vector4 startColor, Vector4 endColor) { radius = inRadius; const int32 numSegments = 36; const float32 radiansPerSegment = (2.f * PI) / static_cast<float>(numSegments); @@ -115,7 +115,7 @@ struct Circle { startColor = startColor.toNormalizedColor(); endColor = endColor.toNormalizedColor(); - OrthographicVertex vertices[numSegments * 3]; + Vertex2d vertices[numSegments * 3]; for (int idx = 0; idx < numSegments; idx++) { int vIdx = idx * 3; @@ -146,7 +146,7 @@ struct Circle { body.update(dtSeconds); } - void render(OrthographicRenderer* renderer) { + void render(Renderer2d* renderer) { shape.render(renderer); } @@ -175,7 +175,7 @@ void update(float32 time, void* userData); void unload(); WebglContext context; -OrthographicRenderer renderer; +Renderer2d renderer; MainLoop mainLoop; Circle c1; Circle c2; |