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authorMatthew Kosarek <mattkae@protonmail.com>2021-10-31 13:54:11 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-10-31 13:54:11 -0400
commit5c613a10364f30bd6add25f7950433f0c482c3ca (patch)
treeaf8f6e481b6400329eca12bd8cdb35e0237d63af /2d/softbody/softbody_1.html.content
parenta214b4f8977a4b115710b5c9d152b392ac8e24f7 (diff)
(mkosarek) Working undamped spring motion
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+<script src="./softbody_1/dist/output.js"></script>
+<script>
+ window.onload = function() {
+ var lPlayElement = document.getElementById('gl_canvas_play'),
+ lStopElement = document.getElementById('gl_canvas_stop');
+ lPlayElement.addEventListener('click', function() {
+ lPlayElement.style.display = 'none';
+ lStopElement.style.display = 'block';
+ });
+ lStopElement.addEventListener('click', function() {
+ lStopElement.style.display = 'none';
+ lPlayElement.style.display = 'block';
+ });
+ }
+
+</script>
+<article>
+ <h1>Springs</h1>
+ <section>
+ <p>
+ It is time to investigate what it means to have a deformation in our physics system. By deformation, I mean that the
+ vertices of our shapes are no longer fixed to one point within the model. We will begin with what I believe
+ by investigating the most common of all deformations: a weight attached to a spring in two dimensions.
+ </p>
+ </section>
+ <section>
+ <h2></h2>
+ </section>
+ <section>
+ <h2>
+ Live Example
+ </h2>
+ <p>
+ </p>
+ <div class="opengl_canvas_container">
+ <canvas id="gl_canvas" width="800" height="600"></canvas>
+ <button id="gl_canvas_play" class="play_button">
+ Play
+ </button>
+ <button id="gl_canvas_stop" class="stop_button">
+ Stop
+ </button>
+ </div>
+ </section>
+</article>