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authorMatthew Kosarek <mattkae@protonmail.com>2021-10-23 15:13:20 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-10-23 15:13:20 -0400
commita214b4f8977a4b115710b5c9d152b392ac8e24f7 (patch)
tree2453ba5b5f6d852fabec6294bb6fe34992879cad /3d/rigidbody/dist
parenta003378e602107d421b819ac629493b5c6444762 (diff)
(mkosarek) Cube to better understand the bounds
Diffstat (limited to '3d/rigidbody/dist')
-rw-r--r--3d/rigidbody/dist/output.js3
-rwxr-xr-x3d/rigidbody/dist/output.wasmbin62008 -> 67027 bytes
2 files changed, 3 insertions, 0 deletions
diff --git a/3d/rigidbody/dist/output.js b/3d/rigidbody/dist/output.js
index e2fe7b4..28d7b0b 100644
--- a/3d/rigidbody/dist/output.js
+++ b/3d/rigidbody/dist/output.js
@@ -2474,6 +2474,8 @@ var ASM_CONSTS = {
GLctx.currentElementArrayBufferBinding = ibo ? (ibo.name | 0) : 0;
}
+ function _glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) }
+
function _glBufferData(target, size, data, usage) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
@@ -2965,6 +2967,7 @@ var asmLibraryArg = {
"glAttachShader": _glAttachShader,
"glBindBuffer": _glBindBuffer,
"glBindVertexArray": _glBindVertexArray,
+ "glBlendFunc": _glBlendFunc,
"glBufferData": _glBufferData,
"glClear": _glClear,
"glClearColor": _glClearColor,
diff --git a/3d/rigidbody/dist/output.wasm b/3d/rigidbody/dist/output.wasm
index 1bc13cc..2ac9b12 100755
--- a/3d/rigidbody/dist/output.wasm
+++ b/3d/rigidbody/dist/output.wasm
Binary files differ