summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMatthew Kosarek <mattkae@protonmail.com>2021-06-19 07:22:20 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-06-19 07:22:20 -0400
commit454fa3628bd35a37b7ed147a081f8f25590b3232 (patch)
treec124905c5a0bfab520c05ca9e820bfcbdd20116a
parent2ab6b6cfe81505b029f2da397cef0bb58989444f (diff)
(mkosarek) Website under construction notice
-rw-r--r--index.html9
-rw-r--r--index.html.content9
2 files changed, 16 insertions, 2 deletions
diff --git a/index.html b/index.html
index 91013fa..3bda63b 100644
--- a/index.html
+++ b/index.html
@@ -49,8 +49,15 @@
</ul>
</nav>
<article>
- <h1>Introduction: Rigid Body Physics</h1>
+ <h1>Welcome to physicsforgames.com!</h1>
<section>
+ <h2>&#x1F6A7;This Website is Under Construction</h2>
+ <p>
+ Feel free to look around at the existing pages! But please be aware that things will be broken/incomplete in many instances. The website itself should have some solid content by the end of the year.
+ </p>
+ </section>
+ <section>
+ <h2>Introduction</h2>
<p>
You're most likely here because you have some interest in the world of realtime physics simulation. Maybe you have some knowledge of rendering via OpenGL or Vulkan,
and you want to see your up-until-now static scene come to life. Well, you're in the right place! In the course of this tutorial series I will walk
diff --git a/index.html.content b/index.html.content
index 07eeea2..fec2ea9 100644
--- a/index.html.content
+++ b/index.html.content
@@ -1,6 +1,13 @@
<article>
- <h1>Introduction: Rigid Body Physics</h1>
+ <h1>Welcome to physicsforgames.com!</h1>
<section>
+ <h2>&#x1F6A7;This Website is Under Construction</h2>
+ <p>
+ Feel free to look around at the existing pages! But please be aware that things will be broken/incomplete in many instances. The website itself should have some solid content by the end of the year.
+ </p>
+ </section>
+ <section>
+ <h2>Introduction</h2>
<p>
You're most likely here because you have some interest in the world of realtime physics simulation. Maybe you have some knowledge of rendering via OpenGL or Vulkan,
and you want to see your up-until-now static scene come to life. Well, you're in the right place! In the course of this tutorial series I will walk