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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-18 20:41:53 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-18 20:41:53 -0400 |
commit | a7ac3adcb70bc40e79e31de2bb466201417be12e (patch) | |
tree | 989cf8a6c5d5f0f3b1b84496d740130f667f70fb | |
parent | df671b9de03f5db479878cff826e11c30602e010 (diff) |
Updated roadmap
-rw-r--r-- | roadmap.html | 58 |
1 files changed, 46 insertions, 12 deletions
diff --git a/roadmap.html b/roadmap.html index ca7ddaa..912e8c6 100644 --- a/roadmap.html +++ b/roadmap.html @@ -30,10 +30,6 @@ content: '-'; } - section ul li.done:before { - content: '✓'; - } - .done { color: lightgreen; } @@ -42,6 +38,10 @@ color: orange; } + .failed { + color: red; + } + section ul li.done:before { content: '✓' } @@ -49,6 +49,10 @@ section ul li.halfway:before { content: '⚠' } + + section ul li.failed:before { + content: '✗' + } </style> </head> <body> @@ -57,6 +61,36 @@ </header> <main> <nav></nav> + <section> + <h1>May/June 2021: More Collisions</h1> + <ul> + <li>SAT Collisions for Convex Polygons with Explanation</li> + <li>Pill Collisions</li> + <li>Remove (or hide) ellipse collision pages for now</li> + <li>3D scene setup</li> + <li>3D scene basic physics with spheres bouncing around a scene</li> + </ul> + <p style="color: pink; font-size: 18px;"> + Obviously, the month of April did not go as planned. I got caught up with a number of tasks that I couldn't handle, + namely, the pill collisions. These, as I discovered, were quite unfeasible and involved a lot of complex maths + that I didn't quite yet understand. They are also unreasonable for game development's sake, so I will ditch that + effort and focus on doing other things. This, of course, is not time entirely wasted, as I now I have a somewhat + better understanding of why ellipses (and by extension ellipsoids, although I am not entirely sure of this). I should + <i>instead</i> try to figure out the intersection using pills, not ellipses. Pills are simply 2D shapes made of a + rectangle in the middle and two half-circles at either ends. This is a far less expensive collision to calculate. + <br/> + I also failed when it came to getting a good physics collision system going. This stemmed from a general misunderstanding + of moment of inertia and how it can properly be implemented for each shape. I think I am getting a better grip on it now, + however. + <br /> + And that brings me to May/June. I am combining these two months because I am quite busy in May with family stuff, + and hence won't be able to give my full attention to the project. That being said, as a high-level goal, I hope to + get some more 2D collisions going, and maybe move onto 3D fairly soon. For 3D, I would simply like to get the physics + simulation up and running with simple objects (spheres, cubes, etc.). From there, I want to begin exploring more complex + physics simulation topics like oct-trees, multiple collision resolution, etc. We will see what happens, but I am optimistic, + so long as I stay the course. + </p> + </section> <section> <h1>April 2021: Ground Work and Initial Collisions</h1> <ul> @@ -67,19 +101,19 @@ <hr/> <h1>2D Collisions with Descriptions</h1> <ul> - <li class="halfway">Pill-Line Collision</li> - <li>Pill-Pill Collisions</li> - <li>Pill-Circle Collisions</li> - <li>Pill-Square Collisions</li> + <li class="halfway">Ellipse-Line Collision</li> + <li class="failed">Ellipse-Ellipse Collisions</li> + <li class="failed">Ellipse-Circle Collisions</li> + <li class="failed">Ellipse-Square Collisions</li> <li class="done">Rectangle-Line Collisions</li> - <li>Circle-Line Collisions (Redo)</li> - <li>Rectangle-Circle Collision</li> + <li class="halfway">Circle-Line Collisions (Redo)</li> + <li class="failed">Rectangle-Circle Collision</li> </ul> <hr /> <h1>Brief Wasm Series</h1> <ul> - <li>Getting started with WASM docs</li> - <li>Wasm examples</li> + <li class="halfway">Getting started with WASM docs</li> + <li class="halfway">Wasm examples</li> </ul> <p style="color: pink; font-size: 18px;"> Everything above has a due date of <b>April 30th, 2021</b>. None of it is that hard, so this should be a very doable timeline. |