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authorMatthew Kosarek <mattkae@protonmail.com>2021-05-25 20:58:53 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-05-25 20:58:53 -0400
commit76b6fa0ce8cfaaab8e2052bdd43266ded8e404b6 (patch)
tree245508c6121a0b9327d216ba3593a847972f08c1 /_shared/2d/shaders
parentc3cad9328cff7bfee8d9d824a2098f1b019e884a (diff)
Finally able to remove all of those unneeded javascript files
Diffstat (limited to '_shared/2d/shaders')
-rw-r--r--_shared/2d/shaders/orthographic.frag5
-rw-r--r--_shared/2d/shaders/orthographic.vert13
2 files changed, 0 insertions, 18 deletions
diff --git a/_shared/2d/shaders/orthographic.frag b/_shared/2d/shaders/orthographic.frag
deleted file mode 100644
index 84b6b2e..0000000
--- a/_shared/2d/shaders/orthographic.frag
+++ /dev/null
@@ -1,5 +0,0 @@
-varying lowp vec4 VertexColor;
-
-void main() {
- gl_FragColor = VertexColor;
-} \ No newline at end of file
diff --git a/_shared/2d/shaders/orthographic.vert b/_shared/2d/shaders/orthographic.vert
deleted file mode 100644
index 0356f9c..0000000
--- a/_shared/2d/shaders/orthographic.vert
+++ /dev/null
@@ -1,13 +0,0 @@
-attribute vec2 position;
-attribute vec4 color;
-
-uniform mat4 projection;
-uniform mat4 model;
-
-varying lowp vec4 VertexColor;
-
-void main() {
- vec4 fragmentPosition = projection * model * vec4(position, 1, 1);
- gl_Position = fragmentPosition;
- VertexColor = color;
-} \ No newline at end of file