summaryrefslogtreecommitdiff
path: root/frontend/2d/_collisions/rectangle_rectangle.html.content
diff options
context:
space:
mode:
authorMatthew Kosarek <mattkae@protonmail.com>2021-05-06 20:35:19 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-05-06 20:35:19 -0400
commit0f2fd45969be658ecb3d371eaf93f76d2d82c994 (patch)
tree3c597c6dc7a572caee7f4a6ab687ecff958d290d /frontend/2d/_collisions/rectangle_rectangle.html.content
parent5fed98d686fbacf0ccdf106b5892d2fbb53e7cc8 (diff)
Semi-decent wall collisions, just for fun
Diffstat (limited to 'frontend/2d/_collisions/rectangle_rectangle.html.content')
-rw-r--r--frontend/2d/_collisions/rectangle_rectangle.html.content1
1 files changed, 1 insertions, 0 deletions
diff --git a/frontend/2d/_collisions/rectangle_rectangle.html.content b/frontend/2d/_collisions/rectangle_rectangle.html.content
index b994f45..2cc5847 100644
--- a/frontend/2d/_collisions/rectangle_rectangle.html.content
+++ b/frontend/2d/_collisions/rectangle_rectangle.html.content
@@ -70,6 +70,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) {
<h2>References</h2>
<ul>
<li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li>
+ <li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li>
</ul>
</footer>
</section>