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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-06 20:35:19 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-06 20:35:19 -0400 |
commit | 0f2fd45969be658ecb3d371eaf93f76d2d82c994 (patch) | |
tree | 3c597c6dc7a572caee7f4a6ab687ecff958d290d /frontend/2d/_collisions/rectangle_rectangle.html | |
parent | 5fed98d686fbacf0ccdf106b5892d2fbb53e7cc8 (diff) |
Semi-decent wall collisions, just for fun
Diffstat (limited to 'frontend/2d/_collisions/rectangle_rectangle.html')
-rw-r--r-- | frontend/2d/_collisions/rectangle_rectangle.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/frontend/2d/_collisions/rectangle_rectangle.html b/frontend/2d/_collisions/rectangle_rectangle.html index 8b10ab6..51cac77 100644 --- a/frontend/2d/_collisions/rectangle_rectangle.html +++ b/frontend/2d/_collisions/rectangle_rectangle.html @@ -120,6 +120,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) { <h2>References</h2> <ul> <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li> + <li><a href="https://www.gamedev.net/forums/topic/588070-seperating-axis-theorem---how-to-resolve-contact-points/">SAT Finding Collision Points</a></li> </ul> </footer> </section> |