diff options
author | Matthew Kosarek <mattkae@protonmail.com> | 2021-04-10 21:54:43 -0400 |
---|---|---|
committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-04-10 21:54:43 -0400 |
commit | 88a08ee48cbbae086ddbfeaff0679bfe4fe6ce47 (patch) | |
tree | b62ec45eeb42b76ea1dae72d3cd8cea614c0194f /frontend/2d/_collisions | |
parent | 756b9fdefc1a28ac46aa4b76676c7ffb57c9e11a (diff) |
Added a transpiler that will make it so that we no longer need any JavaScript of Jquery in our App
Diffstat (limited to 'frontend/2d/_collisions')
-rw-r--r-- | frontend/2d/_collisions/pill_line.html | 120 | ||||
-rw-r--r-- | frontend/2d/_collisions/pill_line.html.content | 26 | ||||
-rw-r--r-- | frontend/2d/_collisions/pill_line/main.cpp | 6 |
3 files changed, 108 insertions, 44 deletions
diff --git a/frontend/2d/_collisions/pill_line.html b/frontend/2d/_collisions/pill_line.html index 5152ba6..4cbefde 100644 --- a/frontend/2d/_collisions/pill_line.html +++ b/frontend/2d/_collisions/pill_line.html @@ -1,46 +1,78 @@ <!DOCTYPE html> <html lang="en"> - <head> - <meta charset="utf-8"> - <script src="/scripts/jquery-3.5.1.min.js"></script> - <script src="/index.js"></script> - <link rel="stylesheet" href="/index.css"> - <link rel="shortcut icon" href="/favicon/favicon.ico" type="image/x-icon"> - <script src="./pill_line/dist/output.js"></script> - - <title>Physics for Games</title> - </head> - <body> - <header> - <h1>Physics for Games</h1> - </header> - <main> - <nav></nav> - <section> - <h1>Pill-Line</h1> - <article> - <p> - Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. - </p> - <div class="opengl_canvas_container"> - <canvas id="gl_canvas" width="640" height="480"></canvas> - <button id="gl_canvas_play" class="play_button"> - Play - </button> - <button id="gl_canvas_stop" class="stop_button"> - Stop - </button> - </div> - <footer id="references"> - <h2>References</h2> - <ul> - <li><a href="http://csharphelper.com/blog/2017/08/calculate-where-a-line-segment-and-an-ellipse-intersect-in-c/#intersection_code">Line Segment-Ellipse Intersection</a></li> - <li><a href="https://www.maa.org/external_archive/joma/Volume8/Kalman/TransformedEqn.html">Translated Ellipse Equation</a></li> - <li><a href="https://www.maa.org/external_archive/joma/Volume8/Kalman/General.html">General Ellipse Equation</a></li> - </ul> - </footer> - </article> - </section> - </main> - </body> -</html> + <head> + <meta charset="utf-8"> + <link rel="stylesheet" href="/index.css"> + <title>Physics for Games</title> + <link rel="shortcut icon" href="favicon/favicon.ico" type="image/x-icon"> + </head> + <body> + <header> + <h1>Physics for Games</h1> + </header> + <main> + <nav> + <ul class="outer-tree"> + <li><a href="/">Introduction</a></li> + <li> + <span>🏀<span>2D</span></span> + <ul class="inner-tree"> + <li><label>Rigidbody</label></li> + <li><a href="/2d/_rigidbody/part_1.html">Linear Forces</a></li> + <li><a href="/2d/_rigidbody/part_2.html">Rotational Forces</a></li> + <li><a href="/2d/_rigidbody/part_3.html">Collision Forces</a></li> + <li><label>Collisions</label></li> + <li><a href="/2d/_collisions/circle_line.html">Circle-Line</a></li> + <li><a href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li> + <li><a href="/2d/_collisions/pill_line.html">Pill-Line</a></li> + </ul> + </li> + <li> + <span>🌠<span>3D</span></span> + <ul class="inner-tree"> + </ul> + </li> + <li> + <span>🔧<span>WebAssembly</span></span> + <ul class="inner-tree"> + <li><a href="/intro/intro.html">Introduction</a></li> + </ul> + </li> + <li> + <span>🛈<span>About</span></span> + <ul class="inner-tree"> + <li><a href="/roadmap.html">Roadmap</a></li> + </ul> + </li> + </ul> + </nav> + <script src="./pill_line/dist/output.js"></script> + <section> + <h1>Pill-Line</h1> + <article> + <p> + Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. + </p> + <div class="opengl_canvas_container"> + <canvas id="gl_canvas" width="640" height="480"></canvas> + <button id="gl_canvas_play" class="play_button"> + Play + </button> + <button id="gl_canvas_stop" class="stop_button"> + Stop + </button> + </div> + <footer id="references"> + <h2>References</h2> + <ul> + <li><a href="http://csharphelper.com/blog/2017/08/calculate-where-a-line-segment-and-an-ellipse-intersect-in-c/#intersection_code">Line Segment-Ellipse Intersection</a></li> + <li><a href="https://www.maa.org/external_archive/joma/Volume8/Kalman/TransformedEqn.html">Translated Ellipse Equation</a></li> + <li><a href="https://www.maa.org/external_archive/joma/Volume8/Kalman/General.html">General Ellipse Equation</a></li> + </ul> + </footer> + </article> + </section> + <li> + </main> + </body> +</html> diff --git a/frontend/2d/_collisions/pill_line.html.content b/frontend/2d/_collisions/pill_line.html.content new file mode 100644 index 0000000..fb2994c --- /dev/null +++ b/frontend/2d/_collisions/pill_line.html.content @@ -0,0 +1,26 @@ + <script src="./pill_line/dist/output.js"></script> + <section> + <h1>Pill-Line</h1> + <article> + <p> + Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. + </p> + <div class="opengl_canvas_container"> + <canvas id="gl_canvas" width="640" height="480"></canvas> + <button id="gl_canvas_play" class="play_button"> + Play + </button> + <button id="gl_canvas_stop" class="stop_button"> + Stop + </button> + </div> + <footer id="references"> + <h2>References</h2> + <ul> + <li><a href="http://csharphelper.com/blog/2017/08/calculate-where-a-line-segment-and-an-ellipse-intersect-in-c/#intersection_code">Line Segment-Ellipse Intersection</a></li> + <li><a href="https://www.maa.org/external_archive/joma/Volume8/Kalman/TransformedEqn.html">Translated Ellipse Equation</a></li> + <li><a href="https://www.maa.org/external_archive/joma/Volume8/Kalman/General.html">General Ellipse Equation</a></li> + </ul> + </footer> + </article> + </section> diff --git a/frontend/2d/_collisions/pill_line/main.cpp b/frontend/2d/_collisions/pill_line/main.cpp index 5aa0059..76dc7d4 100644 --- a/frontend/2d/_collisions/pill_line/main.cpp +++ b/frontend/2d/_collisions/pill_line/main.cpp @@ -11,6 +11,7 @@ #include <cmath> // Side note: It is Eastertime, so I chose this easter color palette. Enjoy: https://htmlcolors.com/palette/144/easter + struct Rigidbody { Vector2 force = { 0, 0 }; Vector2 velocity = { 0, 0 }; @@ -170,6 +171,7 @@ void load(); void update(float32 time, void* userData); void unload(); IntersectionResult getIntersection(Pill* pill, LineSegment* segment); +void resolveCollision(Rigidbody* first, Rigidbody* second, IntersectionResult* ir); // Global Variables WebglContext context; @@ -259,6 +261,10 @@ IntersectionResult getIntersection(Pill* pill, LineSegment* segment) { return result; } +void resolveCollision(Rigidbody* first, Rigidbody* second, IntersectionResult* ir) { + +} + void update(float32 deltaTimeSeconds, void* userData) { // Input |