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authorMatthew Kosarek <matthew.kosarek@vention.cc>2021-02-23 19:39:16 -0500
committerMatthew Kosarek <matthew.kosarek@vention.cc>2021-02-23 19:39:16 -0500
commitf0d1398b0d1b1a7c5bd1d4e0b3488b7f1aa74364 (patch)
tree4279b063052fb71ef5ff34a2f2f93d5c7b870b98 /frontend/_shared/2d/shaders
parentece2b67aa689aee0b881bac17a62c16e0469bc56 (diff)
Big rework of the directory structure to make it more orderly for my brain
Diffstat (limited to 'frontend/_shared/2d/shaders')
-rw-r--r--frontend/_shared/2d/shaders/orthographic.frag5
-rw-r--r--frontend/_shared/2d/shaders/orthographic.vert13
2 files changed, 18 insertions, 0 deletions
diff --git a/frontend/_shared/2d/shaders/orthographic.frag b/frontend/_shared/2d/shaders/orthographic.frag
new file mode 100644
index 0000000..84b6b2e
--- /dev/null
+++ b/frontend/_shared/2d/shaders/orthographic.frag
@@ -0,0 +1,5 @@
+varying lowp vec4 VertexColor;
+
+void main() {
+ gl_FragColor = VertexColor;
+} \ No newline at end of file
diff --git a/frontend/_shared/2d/shaders/orthographic.vert b/frontend/_shared/2d/shaders/orthographic.vert
new file mode 100644
index 0000000..0356f9c
--- /dev/null
+++ b/frontend/_shared/2d/shaders/orthographic.vert
@@ -0,0 +1,13 @@
+attribute vec2 position;
+attribute vec4 color;
+
+uniform mat4 projection;
+uniform mat4 model;
+
+varying lowp vec4 VertexColor;
+
+void main() {
+ vec4 fragmentPosition = projection * model * vec4(position, 1, 1);
+ gl_Position = fragmentPosition;
+ VertexColor = color;
+} \ No newline at end of file