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authorMatthew Kosarek <mattkae@protonmail.com>2021-03-22 20:54:51 -0400
committerMatthew Kosarek <mattkae@protonmail.com>2021-03-22 20:54:51 -0400
commitc36d05d5aed2f8f7c6342b174692146e2d11c386 (patch)
tree8e54047d7b6db7e3d21ccfad6b8c4965d42c09fa /frontend/_shared/OrthographicRenderer.cpp
parentc29a911cd1a3f23f66478f205cace14487aadc56 (diff)
Refactored frontend, beginnings of general cpp layer, and beginning roadmap
Diffstat (limited to 'frontend/_shared/OrthographicRenderer.cpp')
-rw-r--r--frontend/_shared/OrthographicRenderer.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/frontend/_shared/OrthographicRenderer.cpp b/frontend/_shared/OrthographicRenderer.cpp
deleted file mode 100644
index 9dc9892..0000000
--- a/frontend/_shared/OrthographicRenderer.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#include "OrthographicRenderer.h"
-
-const char* orthographicVertex =
-"attribute vec2 position; \n"
-"attribute vec4 color; \n"
-"uniform mat4 projection; \n"
-"uniform mat4 model; \n"
-"varying lowp vec4 VertexColor; \n"
-"void main() { \n"
-" vec4 fragmentPosition = projection * model * vec4(position, 1, 1); \n"
-" gl_Position = fragmentPosition; \n"
-" VertexColor = color; \n"
-"}";
-
-const char* orthographicFragment =
-"varying lowp vec4 VertexColor; \n"
-"void main() { \n"
-" gl_FragColor = VertexColor; \n"
-"}";
-
-void OrthographicRenderer::load() {
- printf("Compiling orthographic...\n");
- shader = loadShader(orthographicVertex, orthographicFragment);
-
- useShader(shader);
- attributes.position = getShaderAttribute(shader, "position");
- attributes.color = getShaderAttribute(shader, "color");
- uniforms.projection = getShaderUniform(shader, "projection");
- uniforms.model = getShaderUniform(shader, "model");
-
- printf("Orthographic compiled.\n");
-}
-
-void OrthographicRenderer::render() {
- useShader(shader);
- setShaderMat4(uniforms.projection, projection);
-}
-
-void OrthographicRenderer::unload() {
- glDeleteProgram(shader);
-}
-
-template <uint32 N>
-void OrthographicShape::load(OrthographicRenderer* renderer) {
- useShader(renderer->shader);
-
- glGenVertexArrays(1, &vao);
- glBindVertexArray(vao);
-
- glGenBuffeloadrs(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, N * sizeof(OrthographicVertex), &vertices[0], GL_STATIC_DRAW);
-
- glEnableVerloadtexAttribArray(renderer->attributes.position);
- glVertexAttribPointer(attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)0);
-
- glEnableVertexAttribArray(renderer->attributes.color);
- glVertexAttribPointer(attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)offsetof(OrthographicVertex, color));
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
-}
-
-template <uint32 N>
-void OrthographicShape::render(OrthographicRenderer* renderer) {
- setShaderMat4(renderer->uniforms.model, model);
-
- glBindVertexArray(vao);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glBindVertexArray(0);
-}
-
-void OrthographicShape::unload() {
- glDeleteVertexArrays(1, &vao);
- gDeleteBuffers(1, &vbo);
-}