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author | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-16 19:50:15 -0400 |
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committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-05-16 19:50:15 -0400 |
commit | a00c0aab1eb5a7a55bef8ca08115bdd722ab5699 (patch) | |
tree | 45b5c4cc8c380d0630a8e0185af7229f26dc754a /frontend/index.html.content | |
parent | 4941a1874b6ca9d142d94df70b2aec5e0b35b94e (diff) |
Moved the frontend directory up so that it no longer exists
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-rw-r--r-- | frontend/index.html.content | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/frontend/index.html.content b/frontend/index.html.content deleted file mode 100644 index dab9097..0000000 --- a/frontend/index.html.content +++ /dev/null @@ -1,31 +0,0 @@ -<article> - <h1>Introduction: Rigid Body Physics</h1> - <section> - <p> - You're most likely here because you have some interest in the world of rigid body physics. Maybe you have some knowledge of rendering via OpenGL or Vulkan, - and you want to begin watching your up-until-now static scene come to life. Well, you're in the right place! In the course of this tutorial series I will walk - you through the entirety of a 2D rigid body physics system entirely in the web. All of this information will be extendable to other languages, but we will use - JavaScript and WebGL in these blog posts. Additionally, much of the information presented here can be extended to 3 dimensions, but 3D carries some complications - with it, that we will discuss in future blog posts. - </p> - <p> - In implementing a rigidy body physics system, we're primarily interested in two sub-fields of physics, namely <b>dynamics</b> and <b>kinematics</b>. Although I'm - far as can be from being an expert in either of these fields, I will explain - from a programmer's persepctive - what they mean to me: - <ul> - <li> - <b>Kinematics</b> is the study of how an object's movement changes over time. These are the classic position, velocity, and acceleration equations - that you're most likely familiar with from high school or college physics. - </li> - <li> - <b>Dynamics</b> is the study of whats <i>causes</i> kinematic movement. These are the classic force and momentum equations that you may already be familiar - with as well. - </li> - </ul> - </p> - <p> - Finally, I must provide a disclaimer that all of rigid body systems are very math-y. You will need to know a decent amount of vector calculus and linear algebra to really understand - what's going on here. I am going to assume that you have this knowledge. If you don't already have this knowledge, I will try and provide some resources on the Books - n' References page of the website. - </p> - </section> -</article> |