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authorMatthew Kosarek <matthew.kosarek@vention.cc>2021-02-23 19:39:16 -0500
committerMatthew Kosarek <matthew.kosarek@vention.cc>2021-02-23 19:39:16 -0500
commitf0d1398b0d1b1a7c5bd1d4e0b3488b7f1aa74364 (patch)
tree4279b063052fb71ef5ff34a2f2f93d5c7b870b98 /frontend/index.html
parentece2b67aa689aee0b881bac17a62c16e0469bc56 (diff)
Big rework of the directory structure to make it more orderly for my brain
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</header>
<main>
<nav>
- <a href="/">Introduction</a>
- <a href="2d_part_1.html">2D - Linear Forces</a>
- <a href="2d_part_2.html">2D - Rotational Forces</a>
- <a href="2d_part_3.html">2D - Collision Forces</a>
</nav>
<section>
+ <h1>Introduction: Rigid Body Physics</h1>
<article>
- <h2>Introduction: Rigid Body Physics</h2>
<p>
You're most likely here because you have some interest in the world of rigid body physics. Maybe you have some knowledge of rendering via OpenGL or Vulkan,
and you want to begin watching your up-until-now static scene come to life. Well, you're in the right place! In the course of this tutorial series I will walk