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-rw-r--r--2d/_collisions/circle_line.js179
1 files changed, 179 insertions, 0 deletions
diff --git a/2d/_collisions/circle_line.js b/2d/_collisions/circle_line.js
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+/// <reference path="../../scripts/jquery-3.5.1.min.js"/>
+/// <reference path="../../_shared/math/vec2.js" />
+/// <reference path="../../_shared/math/mat4.js" />
+/// <reference path="../../_shared/2d/shader.js" />
+/// <reference path="../../_shared/math/circle.js" />
+/// <reference path="../../_shared/math/line2.js" />
+/// <reference path="../../_shared/math/collision.js" />
+/// <reference path="../../_shared/2d/program_common.js" />
+
+(function() {
+ // Define Constants
+ const CIRCLE_RADIUS = 16;
+ const GRAVITY = 20.0;
+ const COF_OF_RESTITUITION = 0.75;
+ const TORQUE_MULTIPLIER = 100.0; // TODO: This may be unncessary
+
+ var programContext,
+ circleObject,
+ lineObjectList,
+ programInfo,
+ exitRequestFunc;
+
+ function main() {
+ programContext = getContext('#circle_line_collision');
+
+ if (programContext.gl === null) {
+ console.error('Unable to initialize WebGL. Your browser or machine may not support it.');
+ return;
+ }
+
+ programContext.gl.clearColor(0.1, 0.15, 0.2, 1.0);
+ programContext.gl.clear(programContext.gl.COLOR_BUFFER_BIT);
+ programContext.playButton.on('click', run);
+ }
+
+ function run() {
+ console.log('Running Circle-Line Collisions');
+ programContext.load().then(function(pProgramInfo) {
+ programInfo = pProgramInfo;
+ circleObject = circle(programContext.gl, CIRCLE_RADIUS, 30, [
+ { x: 1, y: 0, z: 0, w: 1 },
+ { x: 0, y: 1, z: 0, w: 1 },
+ { x: 0, y: 0, z: 1, w: 1 }
+ ], vec2(programContext.width * (3.0 / 4.0), programContext.height / 2.0 + 100));
+
+ circleObject.velocity = vec2(0, -50);
+
+ lineObjectList = [];
+
+ lineObjectList.push(line2({ x: 100, y: 100 }, { x: programContext.width - 100, y: 200 }, programContext.gl,
+ { x: 1, y: 0, z: 0, w: 1 }, 2.0));
+
+ lineObjectList.push(line2({ x: 100, y: 200 }, { x: programContext.width - 100, y: 100 }, programContext.gl,
+ { x: 1, y: 1, z: 0, w: 1 }, 2.0));
+
+ lineObjectList.push(line2({ x: 100, y: 0 }, { x: 100, y: programContext.height }, programContext.gl,
+ { x: 0, y: 1, z: 0, w: 1 }, 2.0));
+
+ lineObjectList.push(line2({ x: programContext.width - 100, y: 0 }, { x: programContext.width - 100, y: programContext.height }, programContext.gl,
+ { x: 0, y: 1, z: 0, w: 1 }, 2.0));
+
+
+ exitRequestFunc = requestUpdateLoop(update, cleanup);
+ programContext.stopButton.on('click', reset);
+ });
+ }
+
+ function update(pDeltaTimeSeconds) {
+ pDeltaTimeSeconds = pDeltaTimeSeconds;
+ updateCircle(circleObject, pDeltaTimeSeconds);
+ collision(pDeltaTimeSeconds);
+ render();
+ }
+
+ function updateCircle(pCircle, pDeltaTimeSeconds) {
+ applyForce(pCircle, vec2(0, -1.0 * (pCircle.mass * GRAVITY)));
+ const lCurrentAcceleration = scaleVec2(pCircle.force, 1.0 / pCircle.mass);
+ pCircle.prevVelocity = pCircle.velocity;
+ pCircle.velocity = addVec2(pCircle.velocity, scaleVec2(lCurrentAcceleration, pDeltaTimeSeconds));
+ pCircle.prevPos = { ...pCircle.position };
+ pCircle.position = addVec2(pCircle.position, scaleVec2(pCircle.velocity, pDeltaTimeSeconds));
+ pCircle.force = vec2();
+
+ const lMomentOfInertia = getCircleMomentOfInertia(pCircle);
+ const lAngularAcceleration = pCircle.torque / lMomentOfInertia;
+ pCircle.rotationVelocity += lAngularAcceleration * pDeltaTimeSeconds;
+ pCircle.rotationRadians += pCircle.rotationVelocity * pDeltaTimeSeconds;
+ pCircle.torque = 0;
+
+ pCircle.model = rotateMatrix2d(translateMatrix(mat4(), pCircle.position.x, pCircle.position.y, 0), pCircle.rotationRadians);
+ }
+
+ function collision(pDeltaTimeSeconds) {
+ lineObjectList.forEach(function(lineObject) {
+ if (!lineCircleCollision2(circleObject, lineObject)) {
+ return;
+ }
+
+ var lSubdividedDeltaTime = pDeltaTimeSeconds,
+ lSubdividedCircle = undefined;
+
+ do {
+ lSubdividedCircle = JSON.parse(JSON.stringify(circleObject));
+ lSubdividedCircle.position = {...circleObject.prevPos};
+ lSubdividedCircle.velocity = {...circleObject.prevVelocity};
+ lSubdividedDeltaTime = lSubdividedDeltaTime / 2.0;
+ updateCircle(lSubdividedCircle, lSubdividedDeltaTime);
+ if (lSubdividedDeltaTime === 0) {
+ console.error('This should NOT be happening');
+ break;
+ }
+ } while (lineCircleCollision2(lSubdividedCircle, lineObject))
+
+ const lIntersectionResult = getLineCircleCollison2Data(lSubdividedCircle, lineObject),
+ lRelativeVelocity = lIntersectionResult.relativeVelocity,
+ lCollisionNormal = lIntersectionResult.collisionNormal,
+ lFirstPerp = getPerp2(lIntersectionResult.firstPointOfApplication),
+ lSecondPerp = getPerp2(lIntersectionResult.secondPointOfApplication);
+
+ const lNumerator = dot2(scaleVec2(lRelativeVelocity, -(1.0 + COF_OF_RESTITUITION)), lCollisionNormal);
+ const lLinearDenomPart = dot2(lCollisionNormal, (scaleVec2(lCollisionNormal, 1 / circleObject.mass)));
+ const lRotationalDenomPart = (Math.pow(dot2(lFirstPerp, lCollisionNormal), 2) / getCircleMomentOfInertia(circleObject));
+
+ const lImpulseMagnitude = lNumerator / (lLinearDenomPart + lRotationalDenomPart);
+
+ circleObject.position = lSubdividedCircle.position;
+ circleObject.velocity = addVec2(lSubdividedCircle.velocity, scaleVec2(lCollisionNormal, lImpulseMagnitude / circleObject.mass));
+ circleObject.rotationVelocity = lSubdividedCircle.rotationVelocity
+ + dot2(lFirstPerp, scaleVec2(lCollisionNormal, lImpulseMagnitude)) / getCircleMomentOfInertia(circleObject);
+
+ updateCircle(circleObject, pDeltaTimeSeconds - lSubdividedDeltaTime);
+
+ return;
+ })
+ }
+
+ function applyForce(pCircle, pForceVector, pPointOfApplication) {
+ if (pPointOfApplication !== undefined) {
+ const lOriginToPointOfApp = subVec2(vec2(), pPointOfApplication),
+ lPerpVec = vec2(-lOriginToPointOfApp.y, lOriginToPointOfApp.x);
+
+ pCircle.torque += TORQUE_MULTIPLIER * dot2(lPerpVec, pForceVector);
+ }
+
+ pCircle.force = addVec2(pCircle.force, pForceVector);
+ }
+
+ function render() {
+ programContext.gl.clearColor(0.1, 0.15, 0.2, 1.0);
+ programContext.gl.clearDepth(1.0);
+ programContext.gl.enable(programContext.gl.DEPTH_TEST);
+ programContext.gl.depthFunc(programContext.gl.LEQUAL);
+ programContext.gl.clear(programContext.gl.COLOR_BUFFER_BIT | programContext.gl.DEPTH_BUFFER_BIT);
+ programContext.gl.useProgram(programInfo.program);
+ programContext.gl.uniformMatrix4fv(programInfo.uniformLocations.projection, false, programContext.perspective);
+
+ renderCircle(programContext.gl, programInfo, circleObject);
+ lineObjectList.forEach(function(lineObject) {
+ renderLine2(programContext.gl, programInfo, lineObject);
+ });
+ }
+
+ function cleanup() {
+ programContext.gl.deleteBuffer(circleObject.buffer);
+ lineObjectList.forEach(function(lineObject) {
+ programContext.gl.deleteBuffer(lineObject.buffer);
+ });
+ programContext.gl.deleteProgram(programInfo.program);
+ programContext.gl.clearColor(0.1, 0.15, 0.2, 1.0);
+ programContext.gl.clear(programContext.gl.COLOR_BUFFER_BIT);
+ }
+
+ function reset() {
+ exitRequestFunc();
+ programContext.reset();
+ }
+
+ $(document).ready(main);
+})() \ No newline at end of file