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-rw-r--r--2d/_collisions/pill_line/main.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/2d/_collisions/pill_line/main.cpp b/2d/_collisions/pill_line/main.cpp
index b9315a8..65687ba 100644
--- a/2d/_collisions/pill_line/main.cpp
+++ b/2d/_collisions/pill_line/main.cpp
@@ -1,4 +1,4 @@
-#include "../../../shared_cpp/OrthographicRenderer.h"
+#include "../../../shared_cpp/Renderer2d.h"
#include "../../../shared_cpp/types.h"
#include "../../../shared_cpp/WebglContext.h"
#include "../../../shared_cpp/mathlib.h"
@@ -54,7 +54,7 @@ struct Rigidbody {
};
struct Pill {
- OrthographicShape shape;
+ Mesh2d shape;
Rigidbody body;
float32 a = 0;
float32 b = 0;
@@ -68,7 +68,7 @@ struct Pill {
return retval;
}
- void load(OrthographicRenderer* renderer, float32 numSegments, float32 width, float32 height) {
+ void load(Renderer2d* renderer, float32 numSegments, float32 width, float32 height) {
// Note that a so-called "pill" is simply an ellipse.
// Equation of an ellipse is:
//
@@ -80,7 +80,7 @@ struct Pill {
//
float32 angleIncrements = (2.f * PI) / numSegments;
uint32 numVertices = static_cast<uint32>(numSegments * 3.f);
- OrthographicVertex* vertices = new OrthographicVertex[numVertices];
+ Vertex2d* vertices = new Vertex2d[numVertices];
a = width / 2.f;
b = height / 2.f;
@@ -119,7 +119,7 @@ struct Pill {
shape.model = Mat4x4().translateByVec2(body.position).rotate2D(body.rotation);
}
- void render(OrthographicRenderer* renderer) {
+ void render(Renderer2d* renderer) {
shape.render(renderer);
}
@@ -129,15 +129,15 @@ struct Pill {
};
struct LineSegment {
- OrthographicShape shape;
+ Mesh2d shape;
Rigidbody body;
Vector2 start;
Vector2 end;
float32 length;
Vector2 normal;
- OrthographicVertex vertices[2];
+ Vertex2d vertices[2];
- void load(OrthographicRenderer* renderer, Vector4 color, Vector2 inStart, Vector2 inEnd) {
+ void load(Renderer2d* renderer, Vector4 color, Vector2 inStart, Vector2 inEnd) {
start = inStart;
end = inEnd;
length = (start - end).length();
@@ -156,7 +156,7 @@ struct LineSegment {
body.momentOfInertia = body.mass * (length / 2.f);
}
- void render(OrthographicRenderer* renderer) {
+ void render(Renderer2d* renderer) {
shape.render(renderer, GL_LINES);
}
@@ -195,7 +195,7 @@ void resolveCollision(Rigidbody* first, Rigidbody* second, IntersectionResult* i
// Global Variables
WebglContext context;
-OrthographicRenderer renderer;
+Renderer2d renderer;
Pill pill;
MainLoop mainLoop;
LineSegment segmentList[4];