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Diffstat (limited to '2d/rigidbody/rigidbody_1/main.cpp')
-rw-r--r--2d/rigidbody/rigidbody_1/main.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/2d/rigidbody/rigidbody_1/main.cpp b/2d/rigidbody/rigidbody_1/main.cpp
index b3ed359..88c322c 100644
--- a/2d/rigidbody/rigidbody_1/main.cpp
+++ b/2d/rigidbody/rigidbody_1/main.cpp
@@ -60,14 +60,15 @@ struct Rigidbody {
}
float32 impulseDtSeconds = nextTimeAppliedSeconds - i.timeAppliedSeconds;
- force += i.force * impulseDtSeconds;
+ Vector2 forceToApply = i.force * (impulseDtSeconds / i.timeOfApplicationSeconds);
+ force += forceToApply * impulseDtSeconds;
i.timeAppliedSeconds = nextTimeAppliedSeconds;
}
Vector2 acceleration = force / mass;
- velocity += (acceleration * impulseDtSeconds);
+ velocity += (acceleration * deltaTimeSeconds);
position += (velocity * deltaTimeSeconds);
// Cleanup any impulses that have expired in the mean time
@@ -207,7 +208,7 @@ int main() {
void load() {
renderer.load(&context);
- rectangle.load(&renderer, Vector4 { 55.f, 235.f, 35.f, 255.f }, 32.f, 32.f);
+ rectangle.load(&renderer, Vector4 { 55.f, 235.f, 35.f, 255.f }, 100.f, 75.f);
rectangle.body.position = Vector2 { context.width / 3.f, context.height / 3.f };
rectangle.body.velocity = Vector2 { 100.f, 250.f };
@@ -300,8 +301,8 @@ EM_BOOL onMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void
return true;
}
- pointer.force.x = static_cast<float32>(mouseEvent->movementX) * 2000.f;
- pointer.force.y = static_cast<float32>(-mouseEvent->movementY) * 2000.f;
+ pointer.force.x = static_cast<float32>(mouseEvent->movementX) * 100000.f;
+ pointer.force.y = static_cast<float32>(-mouseEvent->movementY) * 100000.f;
pointer.body.position.x = static_cast<float32>(mouseEvent->targetX);
pointer.body.position.y = static_cast<float32>(600.f - mouseEvent->targetY);