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-rw-r--r--2d/rigidbody/rigidbody_1.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/2d/rigidbody/rigidbody_1.html b/2d/rigidbody/rigidbody_1.html
index bf703d2..ec7e028 100644
--- a/2d/rigidbody/rigidbody_1.html
+++ b/2d/rigidbody/rigidbody_1.html
@@ -172,7 +172,7 @@ const <span class="code_keyword">int32</span> NUM_IMPULSES = 4;
<span class="code_keyword">void</span> update(float32 deltaTimeSeconds) {
applyGravity(deltaTimeSeconds);
- // Add up all of the forces acting at this moment
+ <span class="code_comment">// Add up all of the forces acting at this moment</span>
<span class="code_keyword">Vector2</span> force;
for (int32 idx = 0; idx < numImpulses; idx++) {
Impulse& i = activeImpulses[idx];
@@ -192,7 +192,7 @@ const <span class="code_keyword">int32</span> NUM_IMPULSES = 4;
velocity += (acceleration * impulseDtSeconds);
position += (velocity * deltaTimeSeconds);
- // Cleanup any impulses that have expired in the mean time
+ <span class="code_comment">// Cleanup any impulses that have expired in the mean time</span>
for (int32 idx = 0; idx < numImpulses; idx++) {
if (activeImpulses[idx].isDead) {
for (int j = idx + 1; j < numImpulses; j++) {