diff options
-rwxr-xr-x | 3d/rigidbody/dist/output.wasm | bin | 37871 -> 43282 bytes | |||
-rw-r--r-- | 3d/rigidbody/main.cpp | 64 | ||||
-rw-r--r-- | shared_cpp/RenderShared.cpp | 6 | ||||
-rw-r--r-- | shared_cpp/RenderShared.h | 7 | ||||
-rw-r--r-- | shared_cpp/Renderer3d.cpp | 5 | ||||
-rw-r--r-- | shared_cpp/mathlib.h | 69 |
6 files changed, 128 insertions, 23 deletions
diff --git a/3d/rigidbody/dist/output.wasm b/3d/rigidbody/dist/output.wasm Binary files differindex bd15618..9365ee9 100755 --- a/3d/rigidbody/dist/output.wasm +++ b/3d/rigidbody/dist/output.wasm diff --git a/3d/rigidbody/main.cpp b/3d/rigidbody/main.cpp index 8fe0691..1dfc593 100644 --- a/3d/rigidbody/main.cpp +++ b/3d/rigidbody/main.cpp @@ -1,4 +1,5 @@ #include "../../shared_cpp/Renderer3d.h" +#include "../../shared_cpp/RenderShared.h" #include "../../shared_cpp/Camera3d.h" #include "../../shared_cpp/types.h" #include "../../shared_cpp/WebglContext.h" @@ -18,50 +19,71 @@ struct Cube { void load(Renderer3d* renderer) { Vertex3d cubeVertices[] = { { - Vector3 { -1.0, -1.0, 1.0 }, - Vector3() + Vector3 { 1.f, 1.f, 1.f }, + Vector3(), + colorFromHex(255.f, 0.f, 0.f, 255.f) }, { - Vector3 { 1.0, -1.0, 1.0 }, - Vector3() + Vector3 { -1.f, 1.f, 1.f }, + Vector3(), + colorFromHex(0.f, 255.f, 0.f, 255.f) }, { - Vector3 { -1.0, 1.0, 1.0 }, - Vector3() + Vector3 { -1.f, 1.f, -1.f }, + Vector3(), + colorFromHex(0.f, 0.f, 255.f, 255.f) }, { - Vector3 { 1.0, 1.0, 1.0 }, - Vector3() + Vector3 { 1.f, 1.f, -1.f }, + Vector3(), + colorFromHex(255.f, 0.f, 255.f, 255.f) }, { - Vector3 { -1.0, -1.0, -1.0 }, - Vector3() + Vector3 { 1.f, -1.f, 1.f }, + Vector3(), + colorFromHex(255.f, 255.f, 0.f, 255.f) }, { - Vector3 { 1.0, -1.0, -1.0 }, - Vector3() + Vector3 { -1.f, -1.f, 1.f }, + Vector3(), + colorFromHex(255.f, 0.f, 0.f, 255.f) }, { - Vector3 { -1.0, 1.0, -1.0 }, - Vector3() + Vector3 { -1.f, -1.f, -1.f }, + Vector3(), + colorFromHex(0.f, 0.f, 255.f, 255.f) }, { - Vector3 { 1.0, 1.0, -1.0 }, - Vector3() + Vector3 { 1.f, -1.f, -1.f }, + Vector3(), + colorFromHex(255.f, 255.f, 0.f, 255.f) } }; uint32 cubeIndices[] = { - 0, 1, 2, 3, 7, 1, 5, 4, 7, 6, 2, 4, 0, 1 + 0, 1, 3, //top 1 + 3, 1, 2, //top 2 + 2, 6, 7, //front 1 + 7, 3, 2, //front 2 + 7, 6, 5, //bottom 1 + 5, 4, 7, //bottom 2 + 5, 1, 4, //back 1 + 4, 1, 0, //back 2 + 4, 3, 7, //right 1 + 3, 4, 0, //right 2 + 5, 6, 2, //left 1 + 5, 1, 2 //left 2 }; - mesh.load(&cubeVertices[0], 8, cubeIndices, 14, renderer); + mesh.load(&cubeVertices[0], 8, cubeIndices, 36, renderer); } void update(float32 dtSeconds) { - mesh.model = mesh.model.rotate2D((PI / 8.f) * dtSeconds); + float32 multiplier = (PI / 8.f) * dtSeconds; + Vector3 currentRotation = Vector3 { multiplier, multiplier, multiplier }; + mesh.model = mesh.model.rotate(currentRotation.x, currentRotation.y, currentRotation.z); } void render(Renderer3d* renderer) { @@ -97,8 +119,8 @@ int main() { void load() { renderer.load(&context); cube.load(&renderer); - camera.projection = camera.projection.getPerspectiveProjection(0.1f, 100.f, PI / 2.f, 800.f / 600.f); - camera.view = camera.view.translate({ 0, 0, -10 }); + camera.projection = Mat4x4().getPerspectiveProjection(0.1f, 100.f, PI / 2.f, 800.f / 600.f); + camera.view = Mat4x4().translate({ 0, 0, -10 }); mainLoop.run(update); } diff --git a/shared_cpp/RenderShared.cpp b/shared_cpp/RenderShared.cpp new file mode 100644 index 0000000..8b51c90 --- /dev/null +++ b/shared_cpp/RenderShared.cpp @@ -0,0 +1,6 @@ +#include "RenderShared.h" + +Color colorFromHex(float32 r, float32 g, float32 b, float32 a) { + float32 scale = 1.f / 255.f; + return { r * scale, g * scale, b * scale, a * scale }; +} diff --git a/shared_cpp/RenderShared.h b/shared_cpp/RenderShared.h new file mode 100644 index 0000000..c50627f --- /dev/null +++ b/shared_cpp/RenderShared.h @@ -0,0 +1,7 @@ +#pragma once +#include "mathlib.h" +#include "types.h" + +typedef Vector4 Color; + +Color colorFromHex(float32 r, float32 g, float32 b, float32 a); diff --git a/shared_cpp/Renderer3d.cpp b/shared_cpp/Renderer3d.cpp index 7afaea0..4ec5504 100644 --- a/shared_cpp/Renderer3d.cpp +++ b/shared_cpp/Renderer3d.cpp @@ -80,8 +80,9 @@ void Mesh3d::load(Vertex3d* inVertices, uint32 inNumVertices, uint32* inIndices, glEnableVertexAttribArray(renderer->attributes.position); glVertexAttribPointer(renderer->attributes.position, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)0); - glEnableVertexAttribArray(renderer->attributes.normal); - glVertexAttribPointer(renderer->attributes.normal, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)offsetof(Vertex3d, normal)); + // @TODO: Show normal once it's actually implemented + //glEnableVertexAttribArray(renderer->attributes.normal); + //glVertexAttribPointer(renderer->attributes.normal, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)offsetof(Vertex3d, normal)); glEnableVertexAttribArray(renderer->attributes.color); glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)offsetof(Vertex3d, color)); diff --git a/shared_cpp/mathlib.h b/shared_cpp/mathlib.h index ec0ae87..c922032 100644 --- a/shared_cpp/mathlib.h +++ b/shared_cpp/mathlib.h @@ -91,6 +91,10 @@ struct Vector3 { float length() { return sqrtf(x * x + y * y + z * z); } + + Vector3 operator+(const Vector3& other) { + return { x + other.x, y + other.y, z + other.z }; + } }; struct Vector4 { @@ -166,6 +170,55 @@ struct Mat4x4 { return result; } + Mat4x4 getXRotationMatrix(float angleRadians) { + return { + { 1, 0, 0, 0, + 0, cos(angleRadians), -sin(angleRadians), 0, + 0, sin(angleRadians), cos(angleRadians), 0, + 0, 0, 0, 1 } + }; + } + + Mat4x4 getYRotationMatrix(float angleRadians) { + return { + { cos(angleRadians), 0, sin(angleRadians), 0, + 0, 1, 0, 0, + -sin(angleRadians), 0, cos(angleRadians), 0, + 0, 0, 0, 1 } + }; + } + + Mat4x4 getZRotationMatrix(float angleRadians) { + return { + { cos(angleRadians), -sin(angleRadians), 0, 0, + sin(angleRadians), cos(angleRadians), 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 } + }; + } + + Mat4x4 rotate(float xRadians, float yRadians, float zRadians) { + Mat4x4 result = copy(); + + Mat4x4 rotationMatrix; + if (xRadians != 0) { + rotationMatrix = getXRotationMatrix(xRadians); + result = result * rotationMatrix; + } + + if (yRadians != 0) { + rotationMatrix = getYRotationMatrix(yRadians); + result = result * rotationMatrix; + } + + if (zRadians != 0) { + rotationMatrix = getZRotationMatrix(zRadians); + result = result * rotationMatrix; + } + + return result; + } + Vector2 multByVec2(Vector2 v) { Vector4 vec4 = { v.x, v.y, 0.0, 1.0 }; return { @@ -178,6 +231,22 @@ struct Mat4x4 { return multByVec2(v); } + Mat4x4 multMat4x4(const Mat4x4& other) { + Mat4x4 result; + for (int i = 0; i < 4; ++i) { + for (int j = 0; j < 4; ++j) { + int row = i * 4; + result.m[row + j] = m[row + 0] * other.m[0 + j] + m[row + 1] * other.m[4 + j] + m[row + 2] * other.m[8 + j] + m[row + 3] * other.m[12 + j]; + } + } + + return result; + } + + Mat4x4 operator*(const Mat4x4& other) { + return multMat4x4(other); + } + Mat4x4 getOrthographicMatrix(float left, float right, float bottom, float top) { Mat4x4 result; result.m[0] = 2.0 / (right - left); |