summaryrefslogtreecommitdiff
path: root/3d/rigidbody/main.cpp
blob: 8fe06919e5a49c09a3f711d2d2781aa7f6f1b223 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
#include "../../shared_cpp/Renderer3d.h"
#include "../../shared_cpp/Camera3d.h"
#include "../../shared_cpp/types.h"
#include "../../shared_cpp/WebglContext.h"
#include "../../shared_cpp/mathlib.h"
#include "../../shared_cpp/MainLoop.h"
#include <cstdio>
#include <cmath>
#include <emscripten/html5.h>
#include <unistd.h>
#include <pthread.h>
#include <cmath>
#include <cfloat>

struct Cube {
	Mesh3d mesh;

	void load(Renderer3d* renderer) {
	    Vertex3d cubeVertices[] = {
			{
				Vector3 { -1.0, -1.0,  1.0 },
				Vector3()
			},
			{
				Vector3 { 1.0, -1.0,  1.0 },
				Vector3()
			},
			{
				Vector3 { -1.0, 1.0, 1.0 },
				Vector3()
			},
			{
				Vector3 { 1.0,  1.0,  1.0 },
				Vector3()
			},
			{
				Vector3 { -1.0, -1.0, -1.0 },
				Vector3()
			},
			{
				Vector3 { 1.0, -1.0, -1.0 },
				Vector3()
			},
			{
				Vector3 { -1.0,  1.0, -1.0 },
				Vector3()
			},
			{
				Vector3 { 1.0,  1.0, -1.0 },
				Vector3()
			}
		};

		
	    uint32 cubeIndices[] = {
			0, 1, 2, 3, 7, 1, 5, 4, 7, 6, 2, 4, 0, 1
		};


		mesh.load(&cubeVertices[0], 8, cubeIndices, 14, renderer);
	}

	void update(float32 dtSeconds) {
		mesh.model = mesh.model.rotate2D((PI / 8.f) * dtSeconds);
	}

	void render(Renderer3d* renderer) {
		mesh.render(renderer);
	}

	void unload() {
		mesh.unload();
	}
};

EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);

void load();
void update(float32 time, void* userData);
void unload();

WebglContext context;
Renderer3d renderer;
Camera3d camera;
MainLoop mainLoop;
bool isIntersectingPointer = false;
Cube cube;

int main() {
	context.init("#gl_canvas");
    emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked);
    emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked);
    return 0;
}

void load() {
    renderer.load(&context);
	cube.load(&renderer);
	camera.projection  = camera.projection.getPerspectiveProjection(0.1f, 100.f, PI / 2.f, 800.f / 600.f);
	camera.view = camera.view.translate({ 0, 0, -10 });
    mainLoop.run(update);
}

void update(float32 deltaTimeSeconds, void* userData) {
	cube.update(deltaTimeSeconds);
	
	// Renderer
	renderer.render(&camera);
	cube.render(&renderer);
}

void unload() {
    mainLoop.stop();
    renderer.unload();
	cube.unload();
}

//
// Interactions with DOM handled below
//
EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
    printf("Play clicked\n");
    
    load();
    return true;
}

EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
    printf("Stop clicked\n");
    unload();
    return true;
}