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-rw-r--r--_shared/math/vec2.js64
1 files changed, 64 insertions, 0 deletions
diff --git a/_shared/math/vec2.js b/_shared/math/vec2.js
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+++ b/_shared/math/vec2.js
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+function vec2(x = 0, y = 0) {
+ return { x: x, y: y};
+}
+
+function addVec2(v1, v2) {
+ return {
+ x: v1.x + v2.x,
+ y: v1.y + v2.y
+ };
+}
+
+function subVec2(v1, v2) {
+ return {
+ x: v1.x - v2.x,
+ y: v1.y - v2.y
+ };
+}
+
+function scaleVec2(v, s) {
+ return {
+ x: v.x * s,
+ y: v.y * s
+ };
+}
+
+function dot2(v1, v2) {
+ return v1.x * v2.x + v1.y * v2.y;
+}
+
+function length2(v) {
+ return Math.sqrt(v.x * v.x + v.y * v.y);
+}
+
+function normalize2(v) {
+ const lLength = length2(v);
+ const lInverseLength = lLength === 0 ? 1.0 : 1.0 / length2(v);
+ return { x: v.x * lInverseLength, y: v.y * lInverseLength };
+}
+
+function vec2str(v) {
+ return `(${v.x.toFixed(2)}, ${v.y.toFixed(2)})`;
+}
+
+function getPerp2(v) {
+ return {
+ x: -v.y,
+ y: v.x
+ };
+}
+
+function negate2(v) {
+ return {
+ x: -v.x,
+ y: -v.y
+ };
+}
+
+// Algorithm plucked from: https://matthew-brett.github.io/teaching/rotation_2d.html
+function rotateAboutOrigin2(v, angle) {
+ return {
+ x: v.x * Math.cos(angle) - v.y * Math.sin(angle),
+ y: v.x * Math.sin(angle) + v.y * Math.cos(angle),
+ };
+} \ No newline at end of file