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diff --git a/frontend/_rigidbody/2d/rigidbody_1.js b/frontend/_rigidbody/2d/rigidbody_1.js
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+/// <reference path="../../scripts/jquery-3.5.1.min.js"/>
+/// <reference path="../../_shared/math/vec2.js" />
+/// <reference path="../../_shared/math/mat4.js" />
+/// <reference path="../../_shared/2d/shader.js" />
+/// <reference path="../../_shared/math/circle.js" />
+/// <reference path="../../_shared/2d/program_common.js" />
+
+(function() {
+
+ function main() {
+ // Define Constants
+ const CIRCLE_RADIUS = 16;
+ const GRAVITY = 9.8;
+
+ // Retrieve context
+ const lProgramContext = getContext('#rigidbody_1');
+
+ if (lProgramContext.gl === null) {
+ console.error('Unable to initialize WebGL. Your browser or machine may not support it.');
+ return;
+ }
+
+ lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT);
+
+ function run() {
+ console.log('Running Rigid Body 1');
+ lProgramContext.load().then(function(pProgramInfo) {
+ const lCircle = circle(lProgramContext.gl, CIRCLE_RADIUS, 30, [{ x: 0.3, y: 0.3, z: 0.3, w: 1 }], vec2(lProgramContext.width / 2.0, lProgramContext.height / 2.0));
+
+ function update(pDeltaTimeSeconds) {
+ // Physics updates
+ const lGravityForce = vec2(0, -1.0 * (lCircle.mass * GRAVITY));
+
+ // Add up the forces acting on the circle
+ lCircle.force = addVec2(lCircle.force, lGravityForce);
+
+ // Figure out acceleration (a = F / m)
+ const lCurrentAcceleration = scaleVec2(lCircle.force, 1.0 / lCircle.mass);
+
+ // Calculate the new velocity: v = v0 + a * t
+ lCircle.velocity = addVec2(lCircle.velocity, scaleVec2(lCurrentAcceleration, pDeltaTimeSeconds));
+
+ // Update the position based on velocity: x = x0 + v * t
+ lCircle.position = addVec2(lCircle.position, scaleVec2(lCircle.velocity, pDeltaTimeSeconds));
+
+ // Update the model matrix accordingly
+ lCircle.model = translateMatrix(mat4(), lCircle.position.x, lCircle.position.y, 0);
+
+ // Report the current state to the frontend
+ $('#rigidbody_1_force_field').text(vec2str(lCircle.force));
+ $('#rigidbody_1_acceleration_field').text(vec2str(lCurrentAcceleration));
+ $('#rigidbody_1_velocity_field').text(vec2str(lCircle.velocity));
+ $('#rigidbody_1_position_field').text(vec2str(lCircle.position));
+
+ // Reset the circle's force vector
+ lCircle.force = vec2();
+
+ // Render Code only
+ lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque
+ lProgramContext.gl.clearDepth(1.0); // Clear everything
+ lProgramContext.gl.enable(lProgramContext.gl.DEPTH_TEST); // Enable depth testing
+ lProgramContext.gl.depthFunc(lProgramContext.gl.LEQUAL); // Near things obscure far things
+ lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT | lProgramContext.gl.DEPTH_BUFFER_BIT);
+
+ lProgramContext.gl.useProgram(pProgramInfo.program);
+ lProgramContext.gl.uniformMatrix4fv(pProgramInfo.uniformLocations.projection, false, lProgramContext.perspective);
+ lProgramContext.gl.uniformMatrix4fv(pProgramInfo.uniformLocations.model, false, lCircle.model);
+
+ renderCircle(lProgramContext.gl, pProgramInfo, lCircle);
+ }
+
+ function addForce(ev) {
+ ev.preventDefault();
+ ev.stopPropagation();
+
+ let lXValue = $(this).find('.vec2_x_input').val(),
+ lYValue = $(this).find('.vec2_y_input').val();
+
+ if (lXValue.length === 0) {
+ lXValue = 0;
+ }
+
+ if (lYValue.length === 0) {
+ lYValue = 5000;
+ }
+
+ console.log('Applying force: ' + lXValue + ', ' + lYValue);
+ lCircle.force = addVec2(lCircle.force, vec2(Number(lXValue), Number(lYValue)));
+ }
+
+ function cleanup() {
+ lProgramContext.gl.deleteBuffer(lCircle.buffer);
+ lProgramContext.gl.deleteProgram(pProgramInfo.program);
+ lProgramContext.gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ lProgramContext.gl.clear(lProgramContext.gl.COLOR_BUFFER_BIT);
+ }
+
+ function reset() {
+ lExitRequestFunc();
+ lProgramContext.reset();
+ $('#rigidbody_1_force_submit_button').unbind('submit').submit(false);
+ }
+
+ const lExitRequestFunc = requestUpdateLoop(update, cleanup);
+ lProgramContext.stopButton.on('click', reset);
+ $('#rigidbody_1_force_submit_button').submit(addForce);
+ });
+ }
+
+ lProgramContext.playButton.on('click', run);
+ $('#rigidbody_1_force_submit_button').submit(false);
+
+ }
+
+ $(document).ready(main);
+})() \ No newline at end of file