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Diffstat (limited to 'frontend/shared_cpp/OrthographicRenderer.cpp')
-rw-r--r--frontend/shared_cpp/OrthographicRenderer.cpp45
1 files changed, 8 insertions, 37 deletions
diff --git a/frontend/shared_cpp/OrthographicRenderer.cpp b/frontend/shared_cpp/OrthographicRenderer.cpp
index 9dc9892..d160ecc 100644
--- a/frontend/shared_cpp/OrthographicRenderer.cpp
+++ b/frontend/shared_cpp/OrthographicRenderer.cpp
@@ -19,7 +19,7 @@ const char* orthographicFragment =
"}";
void OrthographicRenderer::load() {
- printf("Compiling orthographic...\n");
+ printf("Compiling orthographic shader...\n");
shader = loadShader(orthographicVertex, orthographicFragment);
useShader(shader);
@@ -28,10 +28,16 @@ void OrthographicRenderer::load() {
uniforms.projection = getShaderUniform(shader, "projection");
uniforms.model = getShaderUniform(shader, "model");
- printf("Orthographic compiled.\n");
+ printf("Orthographic shader compiled.\n");
}
void OrthographicRenderer::render() {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glDepthMask(GL_TRUE);
+ glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
+ glClearDepth(1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
useShader(shader);
setShaderMat4(uniforms.projection, projection);
}
@@ -39,38 +45,3 @@ void OrthographicRenderer::render() {
void OrthographicRenderer::unload() {
glDeleteProgram(shader);
}
-
-template <uint32 N>
-void OrthographicShape::load(OrthographicRenderer* renderer) {
- useShader(renderer->shader);
-
- glGenVertexArrays(1, &vao);
- glBindVertexArray(vao);
-
- glGenBuffeloadrs(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, N * sizeof(OrthographicVertex), &vertices[0], GL_STATIC_DRAW);
-
- glEnableVerloadtexAttribArray(renderer->attributes.position);
- glVertexAttribPointer(attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)0);
-
- glEnableVertexAttribArray(renderer->attributes.color);
- glVertexAttribPointer(attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)offsetof(OrthographicVertex, color));
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
-}
-
-template <uint32 N>
-void OrthographicShape::render(OrthographicRenderer* renderer) {
- setShaderMat4(renderer->uniforms.model, model);
-
- glBindVertexArray(vao);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glBindVertexArray(0);
-}
-
-void OrthographicShape::unload() {
- glDeleteVertexArrays(1, &vao);
- gDeleteBuffers(1, &vbo);
-}