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-rw-r--r--frontend/shared_cpp/OrthographicRenderer.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/frontend/shared_cpp/OrthographicRenderer.cpp b/frontend/shared_cpp/OrthographicRenderer.cpp
new file mode 100644
index 0000000..9dc9892
--- /dev/null
+++ b/frontend/shared_cpp/OrthographicRenderer.cpp
@@ -0,0 +1,76 @@
+#include "OrthographicRenderer.h"
+
+const char* orthographicVertex =
+"attribute vec2 position; \n"
+"attribute vec4 color; \n"
+"uniform mat4 projection; \n"
+"uniform mat4 model; \n"
+"varying lowp vec4 VertexColor; \n"
+"void main() { \n"
+" vec4 fragmentPosition = projection * model * vec4(position, 1, 1); \n"
+" gl_Position = fragmentPosition; \n"
+" VertexColor = color; \n"
+"}";
+
+const char* orthographicFragment =
+"varying lowp vec4 VertexColor; \n"
+"void main() { \n"
+" gl_FragColor = VertexColor; \n"
+"}";
+
+void OrthographicRenderer::load() {
+ printf("Compiling orthographic...\n");
+ shader = loadShader(orthographicVertex, orthographicFragment);
+
+ useShader(shader);
+ attributes.position = getShaderAttribute(shader, "position");
+ attributes.color = getShaderAttribute(shader, "color");
+ uniforms.projection = getShaderUniform(shader, "projection");
+ uniforms.model = getShaderUniform(shader, "model");
+
+ printf("Orthographic compiled.\n");
+}
+
+void OrthographicRenderer::render() {
+ useShader(shader);
+ setShaderMat4(uniforms.projection, projection);
+}
+
+void OrthographicRenderer::unload() {
+ glDeleteProgram(shader);
+}
+
+template <uint32 N>
+void OrthographicShape::load(OrthographicRenderer* renderer) {
+ useShader(renderer->shader);
+
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ glGenBuffeloadrs(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, N * sizeof(OrthographicVertex), &vertices[0], GL_STATIC_DRAW);
+
+ glEnableVerloadtexAttribArray(renderer->attributes.position);
+ glVertexAttribPointer(attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)0);
+
+ glEnableVertexAttribArray(renderer->attributes.color);
+ glVertexAttribPointer(attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)offsetof(OrthographicVertex, color));
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(0);
+}
+
+template <uint32 N>
+void OrthographicShape::render(OrthographicRenderer* renderer) {
+ setShaderMat4(renderer->uniforms.model, model);
+
+ glBindVertexArray(vao);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glBindVertexArray(0);
+}
+
+void OrthographicShape::unload() {
+ glDeleteVertexArrays(1, &vao);
+ gDeleteBuffers(1, &vbo);
+}