summaryrefslogtreecommitdiff
path: root/frontend/shared_cpp
diff options
context:
space:
mode:
Diffstat (limited to 'frontend/shared_cpp')
-rw-r--r--frontend/shared_cpp/MainLoop.cpp31
-rw-r--r--frontend/shared_cpp/MainLoop.h29
-rw-r--r--frontend/shared_cpp/OrthographicRenderer.cpp87
-rw-r--r--frontend/shared_cpp/OrthographicRenderer.h43
-rw-r--r--frontend/shared_cpp/Shader.cpp61
-rw-r--r--frontend/shared_cpp/Shader.h63
-rw-r--r--frontend/shared_cpp/WebglContext.h39
-rw-r--r--frontend/shared_cpp/WebglHelper.h6
-rw-r--r--frontend/shared_cpp/mathlib.cpp11
-rw-r--r--frontend/shared_cpp/mathlib.h227
-rw-r--r--frontend/shared_cpp/types.h18
11 files changed, 0 insertions, 615 deletions
diff --git a/frontend/shared_cpp/MainLoop.cpp b/frontend/shared_cpp/MainLoop.cpp
deleted file mode 100644
index 09aa643..0000000
--- a/frontend/shared_cpp/MainLoop.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "MainLoop.h"
-#include <cstdio>
-#include <cstdlib>
-
-EM_BOOL loop(double time, void* loop) {
- MainLoop* mainLoop = (MainLoop*) loop;
- if (!mainLoop->isRunning) {
- return false;
- }
-
- if (mainLoop->lastTime == 0) {
- mainLoop->lastTime = time;
- return true;
- }
-
- long deltaTime = time - mainLoop->lastTime;
- mainLoop->lastTime = time;
- mainLoop->elapsedTime += deltaTime;
- mainLoop->numFrames++;
- float deltaTimeSeconds = static_cast<float>(deltaTime) / 1000.f;
-
- if (mainLoop->elapsedTime >= 1000.0) {
- printf("FPS: %d\n", mainLoop->numFrames);
-
- mainLoop->elapsedTime = 0.0;
- mainLoop->numFrames = 0;
- }
-
- mainLoop->updateFunc(deltaTimeSeconds, NULL);
- return true;
-} \ No newline at end of file
diff --git a/frontend/shared_cpp/MainLoop.h b/frontend/shared_cpp/MainLoop.h
deleted file mode 100644
index 2573bb8..0000000
--- a/frontend/shared_cpp/MainLoop.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include <emscripten.h>
-#include <emscripten/html5.h>
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-
-EM_BOOL loop(double time, void* loop);
-
-struct MainLoop {
- bool isRunning = false;
- double lastTime = 0, elapsedTime = 0;
- int numFrames = 0;
- void (*updateFunc)(float dtSeconds, void *userData);
-
- void run(void (*cb)(float dtSeconds, void *userData)) {
- isRunning = true;
- lastTime = 0;
- elapsedTime = 0;
- numFrames = 0;
- updateFunc = cb;
-
- emscripten_request_animation_frame_loop(loop, this);
- }
-
- void stop() {
- isRunning = false;
- }
-}; \ No newline at end of file
diff --git a/frontend/shared_cpp/OrthographicRenderer.cpp b/frontend/shared_cpp/OrthographicRenderer.cpp
deleted file mode 100644
index 21c13a1..0000000
--- a/frontend/shared_cpp/OrthographicRenderer.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "OrthographicRenderer.h"
-#include "WebglContext.h"
-#include "mathlib.h"
-
-const char* orthographicVertex =
-"attribute vec2 position; \n"
-"attribute vec4 color; \n"
-"uniform mat4 projection; \n"
-"uniform mat4 model; \n"
-"varying lowp vec4 VertexColor; \n"
-"void main() { \n"
-" vec4 fragmentPosition = projection * model * vec4(position, 1, 1); \n"
-" gl_Position = fragmentPosition; \n"
-" VertexColor = color; \n"
-"}";
-
-const char* orthographicFragment =
-"varying lowp vec4 VertexColor; \n"
-"void main() { \n"
-" gl_FragColor = VertexColor; \n"
-"}";
-
-void OrthographicRenderer::load(WebglContext* context) {
- printf("Compiling orthographic shader...\n");
- shader = loadShader(orthographicVertex, orthographicFragment);
-
- useShader(shader);
- attributes.position = getShaderAttribute(shader, "position");
- attributes.color = getShaderAttribute(shader, "color");
- uniforms.projection = getShaderUniform(shader, "projection");
- uniforms.model = getShaderUniform(shader, "model");
- projection = Mat4x4().getOrthographicMatrix(0, context->width, 0, context->height);
-
- printf("Orthographic shader compiled.\n");
-}
-
-void OrthographicRenderer::render() {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glDepthMask(GL_TRUE);
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClearDepth(1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- useShader(shader);
- setShaderMat4(uniforms.projection, projection);
-}
-
-void OrthographicRenderer::unload() {
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glDeleteProgram(shader);
-}
-
-
-void OrthographicShape::load(OrthographicVertex* inVertices, uint32 inNumVertices, OrthographicRenderer* renderer) {
- numVertices = inNumVertices;
- useShader(renderer->shader);
-
- glGenVertexArrays(1, &vao);
- glBindVertexArray(vao);
-
- glGenBuffers(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, inNumVertices * sizeof(OrthographicVertex), &inVertices[0], GL_STATIC_DRAW);
-
- glEnableVertexAttribArray(renderer->attributes.position);
- glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)0);
-
- glEnableVertexAttribArray(renderer->attributes.color);
- glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)offsetof(OrthographicVertex, color));
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindVertexArray(0);
-}
-
-void OrthographicShape::render(OrthographicRenderer* renderer, GLenum drawType) {
- setShaderMat4(renderer->uniforms.model, model);
-
- glBindVertexArray(vao);
- glDrawArrays(drawType, 0, numVertices);
- glBindVertexArray(0);
-}
-
-void OrthographicShape::unload() {
- glDeleteVertexArrays(1, &vao);
- glDeleteBuffers(1, &vbo);
-} \ No newline at end of file
diff --git a/frontend/shared_cpp/OrthographicRenderer.h b/frontend/shared_cpp/OrthographicRenderer.h
deleted file mode 100644
index cef5305..0000000
--- a/frontend/shared_cpp/OrthographicRenderer.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-#include "WebglContext.h"
-#include "types.h"
-#include "Shader.h"
-#include "mathlib.h"
-
-struct WebglContext;
-
-struct OrthographicRenderer {
- Mat4x4 projection;
- uint32 shader;
-
- struct {
- int32 position;
- int32 color;
- } attributes;
-
- struct {
- int32 projection;
- int32 model;
- } uniforms;
-
- void load(WebglContext* context);
- void render();
- void unload();
-};
-
-struct OrthographicVertex {
- Vector2 position;
- Vector4 color;
-};
-
-struct OrthographicShape {
- uint32 vao;
- uint32 vbo;
- uint32 numVertices = 0;
- Mat4x4 model;
-
- void load(OrthographicVertex* vertices, uint32 numVertices, OrthographicRenderer* renderer);
- void render(OrthographicRenderer* renderer, GLenum drawType = GL_TRIANGLES);
- void unload();
-}; \ No newline at end of file
diff --git a/frontend/shared_cpp/Shader.cpp b/frontend/shared_cpp/Shader.cpp
deleted file mode 100644
index 5f2b00e..0000000
--- a/frontend/shared_cpp/Shader.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-#include "Shader.h"
-#include <string>
-
-GLuint loadIndividualShader(GLenum shaderType, const GLchar* cCode) {
- GLuint shader = glCreateShader(shaderType);
- glShaderSource(shader, 1, &cCode, 0);
- glCompileShader(shader);
- GLint success;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if (!success) {
- GLchar infoLog[512];
- glGetShaderInfoLog(shader, 512, 0, infoLog);
- printf("Failed to load shader: %s, Shader =%s\n", infoLog, cCode);
- return 0;
- }
-
- return shader;
-}
-
-void attachShaders(Shader& retVal, const GLchar* vertexShader, const GLchar* fragmentShader) {
- GLuint vertex = 0, fragment = 0, geometry = 0;
- if (vertexShader) {
- vertex = loadIndividualShader(GL_VERTEX_SHADER, vertexShader);
- glAttachShader(retVal, vertex);
- }
-
- if (fragmentShader) {
- fragment = loadIndividualShader(GL_FRAGMENT_SHADER, fragmentShader);
- glAttachShader(retVal, fragment);
- }
-
- glLinkProgram(retVal);
- GLint isLinked = 0;
- glGetProgramiv(retVal, GL_LINK_STATUS, (int*)&isLinked);
- if (isLinked == GL_FALSE) {
- GLint maxLength = 0;
- glGetProgramiv(retVal, GL_INFO_LOG_LENGTH, &maxLength);
-
- // The maxLength includes the NULL character
- GLchar* infoLog = new GLchar[maxLength];
- glGetProgramInfoLog(retVal, maxLength, &maxLength, infoLog);
- glDeleteProgram(retVal);
- printf("Error. Could not initialize shader with vertex=%s, error=%s\n", vertexShader, infoLog);
- delete []infoLog;
- }
-
- if (vertexShader)
- glDeleteShader(vertex);
- if (fragmentShader)
- glDeleteShader(fragment);
-}
-
-Shader loadShader(const GLchar* vertexShader, const GLchar* fragmentShader) {
- Shader retVal;
- retVal = glCreateProgram();
-
- attachShaders(retVal, vertexShader, fragmentShader);
- useShader(retVal);
-
- return retVal;
-}
diff --git a/frontend/shared_cpp/Shader.h b/frontend/shared_cpp/Shader.h
deleted file mode 100644
index 6ee9981..0000000
--- a/frontend/shared_cpp/Shader.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-#include <string>
-#include <vector>
-#include "mathlib.h"
-
-typedef GLuint Shader;
-
-Shader loadShader(const GLchar* vertexShader, const GLchar* fragmentShader);
-
-inline GLint getShaderUniform(const Shader& shader, const GLchar *name) {
- GLint uid = glGetUniformLocation(shader, name);
- if (uid < 0) {
- return -1;
- }
- return uid;
-}
-
-inline GLint getShaderAttribute(const Shader& shader, const GLchar *name) {
- printf("Getting attribute for shader, name: %d, %s\n", shader, name);
- GLint uid = glGetAttribLocation(shader, name);
- if (uid < 0) {
- return -1;
- }
- return uid;
-}
-
-inline void useShader(const Shader& shader) {
- glUseProgram(shader);
-}
-
-inline void setShaderFloat(GLint location, GLfloat value) {
- glUniform1f(location, value);
-}
-
-inline void setShaderInt(GLint location, GLint value) {
- glUniform1i(location, value);
-}
-
-inline void setShaderUint(GLint location, GLuint value) {
- glUniform1ui(location, value);
-}
-
-inline void setShaderVec2(GLint location, const Vector2& value) {
- glUniform2f(location, value.x, value.y);
-}
-
-inline void setShaderMat4(GLint location, const Mat4x4& matrix) {
- glUniformMatrix4fv(location, 1, GL_FALSE, matrix.m);
-}
-
-inline void setShaderBVec3(GLint location, bool first, bool second, bool third) {
- glUniform3i(location, first, second, third);
-}
-
-inline void setShaderBVec4(GLint location, bool first, bool second, bool third, bool fourth) {
- glUniform4i(location, first, second, third, fourth);
-}
-
-inline void setShaderBool(GLint location, bool value) {
- glUniform1i(location, value);
-} \ No newline at end of file
diff --git a/frontend/shared_cpp/WebglContext.h b/frontend/shared_cpp/WebglContext.h
deleted file mode 100644
index 017498f..0000000
--- a/frontend/shared_cpp/WebglContext.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#pragma once
-#include "types.h"
-#include <emscripten.h>
-#include <emscripten/html5.h>
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-
-struct WebglContext {
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
- int width = 640;
- int height = 480;
-
- void init(const char* query, int inWidth = 640, int inHeight = 480) {
- width = inWidth;
- height = inHeight;
- emscripten_set_canvas_element_size( query, width, height);
-
- EmscriptenWebGLContextAttributes attrs;
- emscripten_webgl_init_context_attributes(&attrs);
-
- attrs.enableExtensionsByDefault = 1;
- attrs.majorVersion = 3;
- attrs.minorVersion = 0;
-
- context = emscripten_webgl_create_context(query, &attrs);
- makeCurrentContext();
-
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- };
-
- void makeCurrentContext() {
- emscripten_webgl_make_context_current(context);
- };
-
- void destroy() {
- emscripten_webgl_destroy_context(context);
- }
-}; \ No newline at end of file
diff --git a/frontend/shared_cpp/WebglHelper.h b/frontend/shared_cpp/WebglHelper.h
deleted file mode 100644
index dbdb23f..0000000
--- a/frontend/shared_cpp/WebglHelper.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#pragma once
-#include "mathlib.h"
-
-struct OrthographicRenderer;
-
-void render2DArrow(Vector2 start, Vector2 end, OrthographicRenderer* renderer);
diff --git a/frontend/shared_cpp/mathlib.cpp b/frontend/shared_cpp/mathlib.cpp
deleted file mode 100644
index 8222d00..0000000
--- a/frontend/shared_cpp/mathlib.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
-#include "mathlib.h"
-#include <cstdlib>
-
-Vector2 getRandomNormalVector2() {
- Vector2 retval = {
- static_cast<float>(rand()) / static_cast<float>(RAND_MAX),
- static_cast<float>(rand()) / static_cast<float>(RAND_MAX)
- };
-
- return retval.normalize();
-}
diff --git a/frontend/shared_cpp/mathlib.h b/frontend/shared_cpp/mathlib.h
deleted file mode 100644
index 3ed61cd..0000000
--- a/frontend/shared_cpp/mathlib.h
+++ /dev/null
@@ -1,227 +0,0 @@
-#pragma once
-#include <cstdio>
-#include <cstdlib>
-#include <cstring>
-#include <cmath>
-
-#define MAX(x, y) (((x) > (y)) ? (x) : (y))
-#define MIN(x, y) (((x) < (y)) ? (x) : (y))
-#define ABS(x) (x < 0 ? -x : x)
-
-struct Vector2 {
- float x = 0;
- float y = 0;
-
- Vector2 operator+(Vector2 other) {
- return { x + other.x, y + other.y };
- }
-
- Vector2& operator+=(Vector2 other) {
- x += other.x;
- y += other.y;
- return *this;
- }
-
- Vector2 operator-(Vector2 other) {
- return { x - other.x, y - other.y };
- }
-
- Vector2 operator*(float s) {
- return { x * s, y * s };
- }
-
- Vector2 operator/(float s) {
- return { x / s, y / s };
- }
-
- float dot(Vector2 other) {
- return x * other.x + y * other.y;
- }
-
- float length() {
- return sqrtf(x * x + y * y);
- }
-
- Vector2 normalize() {
- float len = length();
- float inverseLength = len == 0 ? 1.0 : 1.0 / len;
-
- return { x * inverseLength, y * inverseLength };
- }
-
- Vector2 negate() {
- return { -x, -y };
- }
-
- Vector2 getPerp() {
- return { y, -x };
- }
-
- Vector2 rotate(float angle) {
- return {
- x * cosf(angle) - y * sinf(angle),
- x * sinf(angle) + y * cosf(angle)
- };
- }
-
- void printDebug(const char* name) {
- printf("%s=Vector2(%f, %f)\n", name, x, y);
- }
-
- float determinant(Vector2 other) {
- //
- // [ a b ]
- // [ c d ]
- //
- // [ x other.x ]
- // [ y other.y ]
- //
- // det = a * d - b * c
- // det = x * other.y - other.x * y
- //
- return x * other.y - other.x * y;
- }
-};
-
-struct Vector3 {
- float x = 0.f;
- float y = 0.f;
- float z = 0.f;
-};
-
-struct Vector4 {
- float x = 0.f;
- float y = 0.f;
- float z = 0.f;
- float w = 0.f;
-
- float length() {
- return sqrtf(x * x + y * y + z * z + w * w);
- }
-
- Vector4 normalize() {
- float len = length();
- float inverseLength = len == 0 ? 1.0 : 1.0 / len;
-
- return { x * inverseLength, y * inverseLength, z * inverseLength, w * inverseLength };
- }
-
- Vector4 fromColor(float r, float g, float b, float a) {
- float scale = 1.f / 255.f;
- return { r * scale, g * scale, b * scale, a * scale };
- }
-
- Vector4 toNormalizedColor() {
- return fromColor(x, y, z, w);
- }
-};
-
-struct Mat4x4 {
- float m[16] = {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
-
- Mat4x4 copy() {
- Mat4x4 result;
- memcpy(result.m, m, sizeof(float) * 16);
- return result;
- }
-
- Mat4x4 scale(Vector3 v) {
- Mat4x4 result = copy();
- result.m[0] = result.m[0] * v.x;
- result.m[5] = result.m[5] *v.y;
- result.m[10] = result.m[10] * v.z;
- return result;
- }
-
- Mat4x4 translate(Vector3 v) {
- Mat4x4 result = copy();
- result.m[12] += v.x;
- result.m[13] += v.y;
- result.m[14] += v.z;
- return result;
- }
-
- Mat4x4 translateByVec2(Vector2 v) {
- Mat4x4 result = copy();
- result.m[12] += v.x;
- result.m[13] += v.y;
- return result;
- }
-
- Mat4x4 rotate2D(float angle) {
- Mat4x4 result = copy();
- result.m[0] = cos(angle);
- result.m[1] = -sin(angle);
- result.m[4] = sin(angle);
- result.m[5] = cos(angle);
- return result;
- }
-
- Vector2 multByVec2(Vector2 v) {
- Vector4 vec4 = { v.x, v.y, 0.0, 1.0 };
- return {
- vec4.x * m[0] + vec4.y * m[4] + vec4.z * m[8] + vec4.w * m[12],
- vec4.x * m[1] + vec4.y * m[5] + vec4.z * m[9] + vec4.w * m[13]
- };
- }
-
- Vector2 operator*(Vector2 v) {
- return multByVec2(v);
- }
-
- Mat4x4 getOrthographicMatrix(float left, float right, float bottom, float top) {
- Mat4x4 result;
- result.m[0] = 2.0 / (right - left);
- result.m[5] = 2.0 / (top - bottom);
- result.m[10] = 1.0;
- result.m[12] = -(right + left) / (right - left);
- result.m[13] = -(top + bottom) / (top - bottom);
- return result;
- }
-
- Mat4x4 inverse() {
- Mat4x4 inv;
-
- inv.m[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] + m[9] * m[7] * m[14] + m[13] * m[6] * m[11] - m[13] * m[7] * m[10];
- inv.m[4] = -m[4] * m[10] * m[15] + m[4] * m[11] * m[14] + m[8] * m[6] * m[15] - m[8] * m[7] * m[14] - m[12] * m[6] * m[11] + m[12] * m[7] * m[10];
- inv.m[8] = m[4] * m[9] * m[15] - m[4] * m[11] * m[13] - m[8] * m[5] * m[15] + m[8] * m[7] * m[13] + m[12] * m[5] * m[11] - m[12] * m[7] * m[9];
- inv.m[12] = -m[4] * m[9] * m[14] + m[4] * m[10] * m[13] + m[8] * m[5] * m[14] - m[8] * m[6] * m[13] - m[12] * m[5] * m[10] + m[12] * m[6] * m[9];
- inv.m[1] = -m[1] * m[10] * m[15] + m[1] * m[11] * m[14] + m[9] * m[2] * m[15] - m[9] * m[3] * m[14] - m[13] * m[2] * m[11] + m[13] * m[3] * m[10];
- inv.m[5] = m[0] * m[10] * m[15] - m[0] * m[11] * m[14] - m[8] * m[2] * m[15] + m[8] * m[3] * m[14] + m[12] * m[2] * m[11] - m[12] * m[3] * m[10];
- inv.m[9] = -m[0] * m[9] * m[15] + m[0] * m[11] * m[13] + m[8] * m[1] * m[15] - m[8] * m[3] * m[13] - m[12] * m[1] * m[11] + m[12] * m[3] * m[9];
- inv.m[13] = m[0] * m[9] * m[14] - m[0] * m[10] * m[13] - m[8] * m[1] * m[14] + m[8] * m[2] * m[13] + m[12] * m[1] * m[10] - m[12] * m[2] * m[9];
- inv.m[2] = m[1] * m[6] * m[15] - m[1] * m[7] * m[14] - m[5] * m[2] * m[15] + m[5] * m[3] * m[14] + m[13] * m[2] * m[7] - m[13] * m[3] * m[6];
- inv.m[6] = -m[0] * m[6] * m[15] + m[0] * m[7] * m[14] + m[4] * m[2] * m[15] - m[4] * m[3] * m[14] - m[12] * m[2] * m[7] + m[12] * m[3] * m[6];
- inv.m[10] = m[0] * m[5] * m[15] - m[0] * m[7] * m[13] - m[4] * m[1] * m[15] + m[4] * m[3] * m[13] + m[12] * m[1] * m[7] - m[12] * m[3] * m[5];
- inv.m[14] = -m[0] * m[5] * m[14] + m[0] * m[6] * m[13] + m[4] * m[1] * m[14] - m[4] * m[2] * m[13] - m[12] * m[1] * m[6] + m[12] * m[2] * m[5];
- inv.m[3] = -m[1] * m[6] * m[11] + m[1] * m[7] * m[10] + m[5] * m[2] * m[11] - m[5] * m[3] * m[10] - m[9] * m[2] * m[7] + m[9] * m[3] * m[6];
- inv.m[7] = m[0] * m[6] * m[11] - m[0] * m[7] * m[10] - m[4] * m[2] * m[11] + m[4] * m[3] * m[10] + m[8] * m[2] * m[7] - m[8] * m[3] * m[6];
- inv.m[11] = -m[0] * m[5] * m[11] + m[0] * m[7] * m[9] + m[4] * m[1] * m[11] - m[4] * m[3] * m[9] - m[8] * m[1] * m[7] + m[8] * m[3] * m[5];
- inv.m[15] = m[0] * m[5] * m[10] - m[0] * m[6] * m[9] - m[4] * m[1] * m[10] + m[4] * m[2] * m[9] + m[8] * m[1] * m[6] - m[8] * m[2] * m[5];
-
- float det = m[0] * inv.m[0] + m[1] * inv.m[4] + m[2] * inv.m[8] + m[3] * inv.m[12];
-
- if (det == 0)
- return Mat4x4();
-
- det = 1.f / det;
-
- for (int i = 0; i < 16; i++)
- inv.m[i] = inv.m[i] * det;
-
- return inv;
- }
-
- void print() {
- printf("[ ");
- for (int idx = 0; idx < 16; idx++) {
- printf("%f, ", m[idx]);
- }
- printf(" ]\n");
- }
-};
diff --git a/frontend/shared_cpp/types.h b/frontend/shared_cpp/types.h
deleted file mode 100644
index 3739699..0000000
--- a/frontend/shared_cpp/types.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#pragma once
-
-#include <cstdint>
-
-typedef int8_t int8;
-typedef int16_t int16;
-typedef int32_t int32;
-typedef int64_t int64;
-
-typedef uint8_t uint8;
-typedef uint16_t uint16;
-typedef uint32_t uint32;
-typedef unsigned long uint64;
-
-typedef float float32;
-typedef double float64;
-
-#define PI 3.14159265358979323846 \ No newline at end of file