diff options
Diffstat (limited to 'frontend')
-rw-r--r-- | frontend/2d/_collisions/rectangle_rectangle.html | 1 | ||||
-rw-r--r-- | frontend/2d/_collisions/rectangle_rectangle.html.content | 1 | ||||
-rwxr-xr-x | frontend/2d/_collisions/rectangle_rectangle/dist/output.wasm | bin | 41169 -> 47175 bytes | |||
-rw-r--r-- | frontend/2d/_collisions/rectangle_rectangle/main.cpp | 101 |
4 files changed, 103 insertions, 0 deletions
diff --git a/frontend/2d/_collisions/rectangle_rectangle.html b/frontend/2d/_collisions/rectangle_rectangle.html index 03829ce..8b10ab6 100644 --- a/frontend/2d/_collisions/rectangle_rectangle.html +++ b/frontend/2d/_collisions/rectangle_rectangle.html @@ -119,6 +119,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) { <footer id="references"> <h2>References</h2> <ul> + <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li> </ul> </footer> </section> diff --git a/frontend/2d/_collisions/rectangle_rectangle.html.content b/frontend/2d/_collisions/rectangle_rectangle.html.content index 30e34d8..b994f45 100644 --- a/frontend/2d/_collisions/rectangle_rectangle.html.content +++ b/frontend/2d/_collisions/rectangle_rectangle.html.content @@ -69,6 +69,7 @@ Vector2 getNormalToLineSegment(LineSegment* segment) { <footer id="references"> <h2>References</h2> <ul> + <li><a href="https://dyn4j.org/2010/01/sat/">Great SAT Explanation</a></li> </ul> </footer> </section> diff --git a/frontend/2d/_collisions/rectangle_rectangle/dist/output.wasm b/frontend/2d/_collisions/rectangle_rectangle/dist/output.wasm Binary files differindex 951a3b6..9038de5 100755 --- a/frontend/2d/_collisions/rectangle_rectangle/dist/output.wasm +++ b/frontend/2d/_collisions/rectangle_rectangle/dist/output.wasm diff --git a/frontend/2d/_collisions/rectangle_rectangle/main.cpp b/frontend/2d/_collisions/rectangle_rectangle/main.cpp index eda76d4..b4e307e 100644 --- a/frontend/2d/_collisions/rectangle_rectangle/main.cpp +++ b/frontend/2d/_collisions/rectangle_rectangle/main.cpp @@ -103,6 +103,41 @@ struct Rectangle { void unload() { shape.unload(); } + + // Note that these getters are needlessly verbose for demonstration's sake + void getPoints(Vector2* pointList) { + Vector2 botLeft = shape.model * Vector2 { -width / 2.f, -height / 2.f }; + Vector2 topLeft = shape.model * Vector2 { -width / 2.f, height / 2.f }; + Vector2 topRight = shape.model * Vector2 { width / 2.f, height / 2.f }; + Vector2 botRight = shape.model * Vector2 { width / 2.f, -height / 2.f }; + + pointList[0] = botLeft; + pointList[1] = topLeft; + pointList[2] = topRight; + pointList[3] = botRight; + } + + void getEdges(Vector2* edgeList) { + Vector2 pointsList[4]; + getPoints(pointsList); + + for (int i = 0; i < 4; i++) { + if (i + 1 == 4) { + edgeList[i] = pointsList[i] - pointsList[0]; + } else { + edgeList[i] = pointsList[i] - pointsList[i + 1]; + } + } + } + + void getNormals(Vector2* normalList) { + Vector2 edgeList[4]; + getEdges(edgeList); + + for (int i = 0; i < 4; i++) { + normalList[i] = edgeList[i].getPerp().normalize(); + } + } }; @@ -149,11 +184,67 @@ void load() { mainLoop.run(update); } +Vector2 getProjection(Vector2* vertices, Vector2 axis) { + float32 min = axis.dot(vertices[0]); + float32 max = min; + + for (int v = 1; v < 4; v++) { + float32 d = axis.dot(vertices[v]); + + if (d < min) { + min = d; + } else if (d > max) { + max = d; + } + } + + return Vector2 { min, max }; +} + +bool projectionsOverlap(Vector2 first, Vector2 second) { + return first.x <= second.y && second.x <= first.y; +} const float32 EPSILON = 1.f; IntersectionResult getIntersection(Rectangle* first, Rectangle* second) { IntersectionResult ir; + // For two rectangles to overlap, it means that at least one of the corners of one is inside of the other + Vector2 firstNormals[4]; + first->getNormals(firstNormals); + Vector2 firstPoints[4]; + first->getPoints(firstPoints); + + Vector2 secondNormals[4]; + second->getNormals(secondNormals); + Vector2 secondPoints[4]; + second->getPoints(secondPoints); + + for (int i = 0; i < 4; i++) { + Vector2 normal = firstNormals[i]; + + Vector2 firstProj = getProjection(firstPoints, normal); + Vector2 secondProj = getProjection(secondPoints, normal); + + if (!projectionsOverlap(firstProj, secondProj)) { + return ir; + } + } + + for (int i = 0; i < 4; i++) { + Vector2 normal = secondNormals[i]; + + Vector2 firstProj = getProjection(firstPoints, normal); + Vector2 secondProj = getProjection(secondPoints, normal); + + if (!projectionsOverlap(firstProj, secondProj)) { + return ir; + } + } + + printf("We are overlapping\n"); + + return ir; } @@ -183,6 +274,16 @@ void update(float32 deltaTimeSeconds, void* userData) { rectangleList[r].update(deltaTimeSeconds); } + // Check collisions + for (int i = 0; i < 4; i++) { + Rectangle* first = &rectangleList[i]; + for (int j = i + 1; j < 4; j++) { + Rectangle* second = &rectangleList[j]; + + IntersectionResult ir = getIntersection(first, second); + } + } + /*for (int32 segmentIndex = 0; segmentIndex < 4; segmentIndex++) { IntersectionResult ir = getIntersection(&rectangle, &segmentList[segmentIndex]); if (!ir.intersect) { |