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<li><a title="/2d/rigidbody/rigidbody_2.html" href="/2d/rigidbody/rigidbody_2.html">Rotational Forces</a></li>
<li><a title="/2d/rigidbody/rigidbody_3.html" href="/2d/rigidbody/rigidbody_3.html">Collisions</a></li>
<li><label>Collisions</label></li>
- <li><a title="/2d/_collisions/rectangle_line.html" href="/2d/_collisions/rectangle_line.html">Rectangle-Line</a></li>
<li><a title="/2d/_collisions/rectangle_rectangle.html" href="/2d/_collisions/rectangle_rectangle.html">Rectangle-Rectangle</a></li>
<li><a title="/2d/_collisions/polygon_polygon.html" href="/2d/_collisions/polygon_polygon.html">Separating Axis Theorem</a></li>
</ul>
@@ -105,13 +104,25 @@
</style>
<article>
<section>
+ <h1>October 2021: Get back at it. 3D first</h1>
+ <p>
+ If I'm being honest, I was busy moving to Canada the last two months, so I hardly made any headway at all in
+ the realm of physics engine work. Now that I am settled, it is time to get back on the horse! My goal is to
+ have a believable 3D physics engine (rigidbody mostly) by the end of the year. From there, I will figure out
+ what I want to do next.
+ </p>
+ <ul>
+ <li>3D Rigid Body Physics</li>
+ </ul>
+ </section>
+ <section>
<h1>July 2021: 2D loose ends and 3D headway</h1>
<ul>
<li class="done">Finish SAT Collision Info (very close)</li>
<li class="halfway">2D rigidbody explanation 3</li>
- <li>3D Rigid Body Collisions</li>
- <li>ZIP file creator for downloads</li>
- <li>Explanation of Quaternions</li>
+ <li class="failed">3D Rigid Body Collisions</li>
+ <li class="failed">ZIP file creator for downloads</li>
+ <li class="failed">Explanation of Quaternions</li>
</ul>
<p>
The last two months went almost as planned. I think I misjudged how long and how much brainpower it would