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-rw-r--r--shared_cpp/Renderer3d.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/shared_cpp/Renderer3d.cpp b/shared_cpp/Renderer3d.cpp
index 7afaea0..4ec5504 100644
--- a/shared_cpp/Renderer3d.cpp
+++ b/shared_cpp/Renderer3d.cpp
@@ -80,8 +80,9 @@ void Mesh3d::load(Vertex3d* inVertices, uint32 inNumVertices, uint32* inIndices,
glEnableVertexAttribArray(renderer->attributes.position);
glVertexAttribPointer(renderer->attributes.position, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)0);
- glEnableVertexAttribArray(renderer->attributes.normal);
- glVertexAttribPointer(renderer->attributes.normal, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)offsetof(Vertex3d, normal));
+ // @TODO: Show normal once it's actually implemented
+ //glEnableVertexAttribArray(renderer->attributes.normal);
+ //glVertexAttribPointer(renderer->attributes.normal, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)offsetof(Vertex3d, normal));
glEnableVertexAttribArray(renderer->attributes.color);
glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex3d), (GLvoid *)offsetof(Vertex3d, color));