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-rw-r--r--shared_cpp/Renderer2d.cpp (renamed from shared_cpp/OrthographicRenderer.cpp)22
-rw-r--r--shared_cpp/Renderer2d.h (renamed from shared_cpp/OrthographicRenderer.h)12
-rw-r--r--shared_cpp/WebglHelper.h4
-rw-r--r--shared_cpp/mathlib.cpp11
-rw-r--r--shared_cpp/mathlib.h4
5 files changed, 34 insertions, 19 deletions
diff --git a/shared_cpp/OrthographicRenderer.cpp b/shared_cpp/Renderer2d.cpp
index 21c13a1..f91ed08 100644
--- a/shared_cpp/OrthographicRenderer.cpp
+++ b/shared_cpp/Renderer2d.cpp
@@ -1,4 +1,4 @@
-#include "OrthographicRenderer.h"
+#include "Renderer2d.h"
#include "WebglContext.h"
#include "mathlib.h"
@@ -20,7 +20,7 @@ const char* orthographicFragment =
" gl_FragColor = VertexColor; \n"
"}";
-void OrthographicRenderer::load(WebglContext* context) {
+void Renderer2d::load(WebglContext* context) {
printf("Compiling orthographic shader...\n");
shader = loadShader(orthographicVertex, orthographicFragment);
@@ -34,7 +34,7 @@ void OrthographicRenderer::load(WebglContext* context) {
printf("Orthographic shader compiled.\n");
}
-void OrthographicRenderer::render() {
+void Renderer2d::render() {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthMask(GL_TRUE);
@@ -45,14 +45,14 @@ void OrthographicRenderer::render() {
setShaderMat4(uniforms.projection, projection);
}
-void OrthographicRenderer::unload() {
+void Renderer2d::unload() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDeleteProgram(shader);
}
-void OrthographicShape::load(OrthographicVertex* inVertices, uint32 inNumVertices, OrthographicRenderer* renderer) {
+void Mesh2d::load(Vertex2d* inVertices, uint32 inNumVertices, Renderer2d* renderer, GLenum loadType) {
numVertices = inNumVertices;
useShader(renderer->shader);
@@ -61,19 +61,19 @@ void OrthographicShape::load(OrthographicVertex* inVertices, uint32 inNumVertice
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, inNumVertices * sizeof(OrthographicVertex), &inVertices[0], GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, inNumVertices * sizeof(Vertex2d), &inVertices[0], loadType);
glEnableVertexAttribArray(renderer->attributes.position);
- glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)0);
+ glVertexAttribPointer(renderer->attributes.position, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)0);
glEnableVertexAttribArray(renderer->attributes.color);
- glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(OrthographicVertex), (GLvoid *)offsetof(OrthographicVertex, color));
+ glVertexAttribPointer(renderer->attributes.color, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex2d), (GLvoid *)offsetof(Vertex2d, color));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
-void OrthographicShape::render(OrthographicRenderer* renderer, GLenum drawType) {
+void Mesh2d::render(Renderer2d* renderer, GLenum drawType) {
setShaderMat4(renderer->uniforms.model, model);
glBindVertexArray(vao);
@@ -81,7 +81,7 @@ void OrthographicShape::render(OrthographicRenderer* renderer, GLenum drawType)
glBindVertexArray(0);
}
-void OrthographicShape::unload() {
+void Mesh2d::unload() {
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
-} \ No newline at end of file
+}
diff --git a/shared_cpp/OrthographicRenderer.h b/shared_cpp/Renderer2d.h
index cef5305..afde20e 100644
--- a/shared_cpp/OrthographicRenderer.h
+++ b/shared_cpp/Renderer2d.h
@@ -7,7 +7,7 @@
struct WebglContext;
-struct OrthographicRenderer {
+struct Renderer2d {
Mat4x4 projection;
uint32 shader;
@@ -26,18 +26,18 @@ struct OrthographicRenderer {
void unload();
};
-struct OrthographicVertex {
+struct Vertex2d {
Vector2 position;
Vector4 color;
};
-struct OrthographicShape {
+struct Mesh2d {
uint32 vao;
uint32 vbo;
uint32 numVertices = 0;
Mat4x4 model;
- void load(OrthographicVertex* vertices, uint32 numVertices, OrthographicRenderer* renderer);
- void render(OrthographicRenderer* renderer, GLenum drawType = GL_TRIANGLES);
+ void load(Vertex2d* vertices, uint32 numVertices, Renderer2d* renderer, GLenum loadType = GL_STATIC_DRAW);
+ void render(Renderer2d* renderer, GLenum drawType = GL_TRIANGLES);
void unload();
-}; \ No newline at end of file
+};
diff --git a/shared_cpp/WebglHelper.h b/shared_cpp/WebglHelper.h
index dbdb23f..55dfe97 100644
--- a/shared_cpp/WebglHelper.h
+++ b/shared_cpp/WebglHelper.h
@@ -1,6 +1,6 @@
#pragma once
#include "mathlib.h"
-struct OrthographicRenderer;
+struct Renderer2d;
-void render2DArrow(Vector2 start, Vector2 end, OrthographicRenderer* renderer);
+void render2DArrow(Vector2 start, Vector2 end, Renderer2d* renderer);
diff --git a/shared_cpp/mathlib.cpp b/shared_cpp/mathlib.cpp
index 3402f0e..5996ba3 100644
--- a/shared_cpp/mathlib.cpp
+++ b/shared_cpp/mathlib.cpp
@@ -12,6 +12,13 @@
// ***************************************
// Vector2
+Vector2::Vector2() { }
+
+Vector2::Vector2(float inX, float inY) {
+ x = inX;
+ y = inY;
+}
+
Vector2 getRandomNormalVector2() {
Vector2 retval = {
static_cast<float>(rand()) / static_cast<float>(RAND_MAX),
@@ -291,6 +298,10 @@ Vector4 Vector4::cross(const Vector4& other) {
};
}
+Vector4 lerp(Vector4 start, Vector4 end, float t) {
+ return (end - start) * t + start;
+}
+
Vector4 Vector4::operator+(const Vector4& v2) {
return add(v2);
}
diff --git a/shared_cpp/mathlib.h b/shared_cpp/mathlib.h
index 5f9abff..0a39195 100644
--- a/shared_cpp/mathlib.h
+++ b/shared_cpp/mathlib.h
@@ -36,6 +36,8 @@ struct Vector2 {
float x = 0;
float y = 0;
+ Vector2();
+ Vector2(float inX, float inY);
Vector2 operator+(Vector2 other);
Vector2& operator+=(Vector2 other);
Vector2 operator-(Vector2 other);
@@ -113,6 +115,8 @@ struct Vector4 {
void printDebug(const char* name);
};
+Vector4 lerp(Vector4 start, Vector4 end, float t);
+
struct Mat4x4 {
float m[16] = {
1, 0, 0, 0,