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physicsforgames
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Contains the latest files for physicsforgames.com, which is a website that I am currently building to explore the topic of realtime physics in video games.
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2021-05-19
Removed rigidbody physics demos so that I can redo them properly
Matthew Kosarek
2021-05-19
Ignoring general SAT rotations for now, going to focus on redoing the ↵
Matthew Kosarek
original demos
2021-05-18
Updated roadmap
Matthew Kosarek
2021-05-18
(mkosarek) Just need better calculations for moment of inertia and I will be ↵
Matthew Kosarek
good
2021-05-16
Moved the frontend directory up so that it no longer exists
Matthew Kosarek
2021-05-16
Removed the entirety of the backend
Matthew Kosarek
2021-05-13
Beginnings of the general polygon page, it looks so cool
Matthew Kosarek
2021-05-13
Some slight number tweaks, going to move on to something more complicated ↵
Matthew Kosarek
for now
2021-05-12
Decently good interaction between rectangles. I am happy for now
Matthew Kosarek
2021-05-06
Semi-decent wall collisions, just for fun
Matthew Kosarek
2021-05-02
Proper intersections of rects using SAT
Matthew Kosarek
2021-04-27
Separating axis theorem implementation
Matthew Kosarek
2021-04-26
Getting started on rectangle collisions
Matthew Kosarek
2021-04-25
Rectangle intersection with a line complete
Matthew Kosarek
2021-04-22
Realized ellipse interactions were not easy, going to try and at least ↵
Matthew Kosarek
finish rectangle and circles before end of month
2021-04-19
Basics of the pill-pill simulation
Matthew Kosarek
2021-04-18
Have 2D pill collisions working pretty well now
Matthew Kosarek
2021-04-18
Some more good WIP
Matthew Kosarek
2021-04-11
Nearly have good pill-lin collisions working, just need to get the actual ↵
Matthew Kosarek
equation right
2021-04-10
Added a transpiler that will make it so that we no longer need any ↵
Matthew Kosarek
JavaScript of Jquery in our App
2021-04-05
Properly detecting collisions with a pill as far as I can tell
Matthew Kosarek
2021-04-01
Lots of work in progress on pill intersections, but will have to read more ↵
Matthew Kosarek
up on it
2021-03-27
Drawing pretty line segments in easter colors
Matthew Kosarek
2021-03-27
Drawing an ellipse
Matthew Kosarek
2021-03-27
Working reusable simulation loop
Matthew Kosarek
2021-03-23
Updating roadmap with recent work
Matthew Kosarek
2021-03-23
Working WebGl abstraction layer and build process
Matthew Kosarek
2021-03-22
Refactored frontend, beginnings of general cpp layer, and beginning roadmap
Matthew Kosarek
2021-03-17
Beginning to build out the orthographic renderer, and updated styles
Matthew Kosarek
2021-03-16
Proper update loop for a WebAssembly scene running
Matthew Kosarek
2021-03-13
My First WASM application is rendering a triangle on the frontend
Matthew Kosarek
2021-03-11
Selecting a better color gradient and updating it on the website
Matthew Kosarek
2021-03-11
Creating an upload script for simple Rsyncs
Matthew Kosarek
2021-03-02
Updated stylings and very nearly have square collisions complete and proper
Matthew Kosarek
2021-02-27
Close to being done on line-circle collisions, but it appears we're running ↵
Matthew Kosarek
into a rotation problem. Going to work on square-line collisions in the meantime
2021-02-25
Updated the sidebar for usability's sake
Matthew Kosarek
2021-02-23
Big rework of the directory structure to make it more orderly for my brain
Matthew Kosarek
2021-02-21
Proper support for favicons, rigid body intersections are no longer broken, ↵
Matthew Kosarek
palinko game
2021-02-20
Adding the correct pre-processor definitons
Matthew Kosarek
2021-02-20
Multithreading requests on the backend, and removing unnecessary files
Matthew Kosarek
2021-02-17
Proper collisions happening in 2 dimensions
Matthew Kosarek
2021-02-07
Added rotational dynamics to the examples
Matthew Kosarek
2021-02-06
Initial commit
Matthew Kosarek
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