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path: root/2d/_collisions/pill_pill/main.cpp
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#include "../../../shared_cpp/OrthographicRenderer.h"
#include "../../../shared_cpp/types.h"
#include "../../../shared_cpp/WebglContext.h"
#include "../../../shared_cpp/mathlib.h"
#include "../../../shared_cpp/MainLoop.h"
#include <cstdio>
#include <cmath>
#include <emscripten/html5.h>
#include <unistd.h>
#include <pthread.h>
#include <cmath>

struct Rigidbody {
    Vector2 force = { 0, 0 };
    Vector2 velocity = { 0, 0 };
    Vector2 position = { 0, 0 };
    float32 rotationalVelocity  = 0.f;
    float32 rotation = 0.f;
    float32 mass = 1.f;
    float32 cofOfRestition = 1.f;
    float32 momentOfInertia = 0.f;

    void reset() {
        force = { 0, 0 };
        velocity = { 0, 0 };
        rotationalVelocity = 0.f;
        rotation = 0.f;
    }

    void applyForce(Vector2 f) {
        force += f;
    }

    void applyGravity(float32 deltaTimeSeconds) {
        velocity += (Vector2 { 0.f, -96.f } * deltaTimeSeconds);
    }

    void update(float32 deltaTimeSeconds) {
        applyGravity(deltaTimeSeconds);
        
        Vector2 acceleration = force / mass;
        velocity += (acceleration * deltaTimeSeconds);
        position += (velocity * deltaTimeSeconds);
        force = Vector2 { 0.f, 0.f };

        rotation += (rotationalVelocity * deltaTimeSeconds);
    }

    void setMomentOfInertia(float32 moi) {
        momentOfInertia = moi;
    }
};

struct PillInData {
    Vector4 color = Vector4 { 255.f, 0.f, 0.f, 255.f };
    float32 width = 0;
    float32 height = 0;
    float32 numSegments = 0;
};

struct Pill {
    OrthographicShape shape;
    Rigidbody body;
    float32 a = 0;
    float32 b = 0;

    Pill copy() {
        Pill retval;
        retval.shape = shape;
        retval.body = body;
        retval.a = a;
        retval.b = b;
        return retval;
    }

    void load(OrthographicRenderer* renderer, PillInData data) {
        float32 angleIncrements = (2.f * PI) / data.numSegments;
        uint32 numVertices = static_cast<uint32>(data.numSegments * 3.f);
        OrthographicVertex* vertices = new OrthographicVertex[numVertices];

        a = data.width / 2.f;
        b = data.height / 2.f;

        Vector4 color = Vector4().fromColor(data.color.x, data.color.y, data.color.z, data.color.w);

        for (uint32 vertexIndex = 0; vertexIndex < numVertices; vertexIndex += 3) {
            // Create a single "slice" of the ellipse (like a pizza)
            float32 currAngle = (vertexIndex / 3.f) * angleIncrements;
            float32 nextAngle = (vertexIndex / 3.f + 1.f) * angleIncrements;

            vertices[vertexIndex].position = Vector2 { 0.f, 0.f };
            vertices[vertexIndex].color = color;

            vertices[vertexIndex + 1].position = Vector2 { a * cosf(currAngle), b * sinf(currAngle) };
            vertices[vertexIndex + 1].color = color;

            vertices[vertexIndex + 2].position = Vector2 { a * cosf(nextAngle), b * sinf(nextAngle) };
            vertices[vertexIndex + 2].color = color;
        }

        shape.load(vertices, numVertices, renderer);
        body.reset();

        body.mass = 100.f;
        body.momentOfInertia = (body.mass * (a * a + b * b)) / 4.f;

        delete[] vertices;
    }

    void update(float32 deltaTimeSeconds) {
        body.update(deltaTimeSeconds);
        shape.model = Mat4x4().translateByVec2(body.position).rotate2D(body.rotation);
    }

    void render(OrthographicRenderer* renderer) {
        shape.render(renderer);
    }

    void unload() {
        shape.unload();
    }

    float32 getArea() {
        return 0.f;
    }
};

struct IntersectionResult {
	bool intersect = false;
    Vector2 collisionNormal;
    Vector2 relativeVelocity;
    Vector2 firstPointOfApplication;
    Vector2 secondPointOfApplication;
};

EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);

void load();
void update(float32 time, void* userData);
void unload();

WebglContext context;
OrthographicRenderer renderer;
MainLoop mainLoop;
Pill pillList[2];

int main() {
    context.init("#gl_canvas");
    emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked);
    emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked);
    return 0;
}

void load() {
    renderer.load(&context);

    PillInData _0data;
    _0data.width = 100.f;
    _0data.height = 50.f;
    _0data.numSegments = 64.f;
    _0data.color = Vector4 { 233.f, 100.f, 0.f, 255.f };
    pillList[0].load(&renderer, _0data);

    PillInData _1data;
    _1data.width = 35.f;
    _1data.height = 60.f;
    _1data.numSegments = 64.f;
    _1data.color = Vector4 { 0.f, 100.f, 233.f, 255.f };
    pillList[1].load(&renderer, _1data);

    pillList[0].body.position = Vector2 { context.width / 2.f, static_cast<float32>(context.height) };
    pillList[1].body.position = Vector2 { context.width / 2.f, context.height / 2.f };
    pillList[1].body.velocity = Vector2 { 0.f, 150.f };

    mainLoop.run(update);
}

IntersectionResult getIntersection(Pill* first, Pill* second) {
	IntersectionResult ir;

	float32 a1 = first->a;
	float32 b1 = first->b;
	float32 a1Squared = a1 * a1;
	float32 b1Squared = b1 * b1;
	float32 a1Quad = a1Squared * a1Squared;
	float32 b1Quad = b1Squared * b1Squared;

	float32 a2 = second->a;
	float32 b2 = second->b;
	float32 a2Squared = a2 * a2;
	float32 b2Squared = b2 * b2;
	float32 a2Quad = a2Squared * a2Squared;
	float32 b2Quad = b2Squared * b2Squared;

	float32 A = (b1Quad / (a1Quad * b2Squared));
	float32 B = (2.f * b1Quad) / (a1Squared * b2Squared) + (1.f / a1Squared);
	float32 C = (b1Quad / b2Squared) - 1.f;

	float32 determinant = (B * B) - (4.f * A * C);
	printf("%f\n", determinant);
	
	return ir;
}

void update(float32 deltaTimeSeconds, void* userData) {
    // Update
    for (int32 pillIdx = 0; pillIdx < 2; pillIdx++) {
        pillList[pillIdx].update(deltaTimeSeconds);
    }

	getIntersection(&pillList[0], &pillList[1]);

    // Render
    renderer.render();

    for (int32 pillIdx = 0; pillIdx < 2; pillIdx++) {
        pillList[pillIdx].render(&renderer);
    }
}


void unload() {
    mainLoop.stop();
    for (int32 pillIdx = 0; pillIdx < 2; pillIdx++) {
        pillList[pillIdx].unload();
    }

    renderer.unload();
}

//
// Interactions with DOM handled below
//
EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
    printf("Play clicked\n");
    
    load();
    return true;
}

EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
    printf("Stop clicked\n");
    unload();
    return true;
}