blob: e806ffc472295d32885a41847865156f637bd14c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
<script src="./rigidbody_1/dist/output.js"></script>
<script>
window.onload = function() {
var lPlayElement = document.getElementById('gl_canvas_play'),
lStopElement = document.getElementById('gl_canvas_stop');
lPlayElement.addEventListener('click', function() {
lPlayElement.style.display = 'none';
lStopElement.style.display = 'block';
});
lStopElement.addEventListener('click', function() {
lStopElement.style.display = 'none';
lPlayElement.style.display = 'block';
});
}
</script>
<article>
<h1>Rigidbody #1: Linear Forces</h1>
<section>
<p>
In this first installment of my 2D rigidbody tutorial, we are going to explore linear forces and how we can begin to simulate them in real time on a computer. As you'll come to see, 2D forces are quite easy to understand and implement if you have some basic knowledge of 2D maths. On top of that, they really add a lot of life into what would otherwise be a static 2D scene. Without further ado, let's jump in.
</p>
</section>
<section>
<h2>What is a Force Anyway?</h2>
<p>
</p>
</section>
<section>
<h2>
Live Example
</h2>
<div class="opengl_canvas_container">
<canvas id="gl_canvas" width="640" height="480"></canvas>
<button id="gl_canvas_play" class="play_button">
Play
</button>
<button id="gl_canvas_stop" class="stop_button">
Stop
</button>
</div>
<footer id="references">
<h2>References</h2>
<ul>
</ul>
</footer>
</section>
</article>
|