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#include "../../../shared_cpp/WebglContext.h"
#include "../../../shared_cpp/Renderer2d.h"
#include "../../../shared_cpp/types.h"
#include "../../../shared_cpp/mathlib.h"
#include "../../../shared_cpp/MainLoop.h"
#include <cstdio>
#include <cmath>
#include <emscripten/html5.h>
#include "SpringRectangle.h"
WebglContext context;
Renderer2d renderer;
MainLoop mainLoop;
SoftbodyRectangle rectangle;
void load();
EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
void unload();
void update(float32 deltaTimeSeconds, void* userData);
int main() {
emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked);
emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked);
return 0;
}
EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
printf("Play clicked\n");
load();
return true;
}
EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
printf("Stop clicked\n");
unload();
return true;
}
void load() {
context.init("#gl_canvas");
renderer.load(&context);
rectangle.load(&renderer);
mainLoop.run(update);
}
void update(float32 deltaTimeSeconds, void* userData) {
// -- Update
rectangle.update(deltaTimeSeconds);
// -- Render
renderer.render();
rectangle.render(&renderer);
}
void unload() {
mainLoop.stop();
renderer.unload();
context.destroy();
rectangle.unload();
}
//
// Interactions with DOM handled here
//
extern "C" {
}
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