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path: root/frontend/2d/_collisions/pill_line/main.cpp
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#include "../../../shared_cpp/OrthographicRenderer.h"
#include "../../../shared_cpp/types.h"
#include "../../../shared_cpp/WebglContext.h"
#include "../../../shared_cpp/mathlib.h"
#include "../../../shared_cpp/MainLoop.h"
#include <cstdio>
#include <cmath>
#include <emscripten/html5.h>
#include <unistd.h>
#include <pthread.h>
#include <cmath>

// Side note: It is Eastertime, so I chose this easter color palette. Enjoy: https://htmlcolors.com/palette/144/easter
struct Rigidbody {
    Vector2 force = { 0, 0 };
    Vector2 velocity = { 0, 0 };
    Vector2 position = { 0, 0 };
    float32 rotationalVelocity  = 0.f;
    float32 rotation = 0.f;
    float32 mass = 1.f;

    void reset() {
        force = { 0, 0 };
        velocity = { 0, 0 };
    }

    void applyForce(Vector2 f) {
        force += f;
    }

    void applyGravity() {
        force += Vector2 { 0.f, -25.f };
    }

    void update(float32 deltaTimeSeconds) {
        Vector2 acceleration = force / mass;
        velocity += (acceleration * deltaTimeSeconds);
        position += (velocity * deltaTimeSeconds);
        force = Vector2 { 0.f, 0.f };

        rotation += (rotationalVelocity * deltaTimeSeconds);
    }
};

struct Pill {
    OrthographicShape shape;
    Rigidbody body;
    float32 a = 0;
    float32 b = 0;;

    void load(OrthographicRenderer* renderer, float32 numSegments, float32 width, float32 height) {
        // Note that a so-called "pill" is simply an ellipse.
        // Equation of an ellipse is:
        //
        //	x^2 / a^2 + y^2 / b^2 = 1
        //
        // or, in parametric form:
        //
        // x = a * cos(t), y = b * sin(t)
        //
        float32 angleIncrements = (2.f * PI) / numSegments;
        uint32 numVertices = static_cast<uint32>(numSegments * 3.f);
        OrthographicVertex* vertices = new OrthographicVertex[numVertices];

        a = width / 2.f;
        b = height / 2.f;

        Vector4 color = Vector4().fromColor(243,166,207, 255);

        for (uint32 vertexIndex = 0; vertexIndex < numVertices; vertexIndex += 3) {
            // Create a single "slice" of the ellipse (like a pizza)
            float32 currAngle = (vertexIndex / 3.f) * angleIncrements;
            float32 nextAngle = (vertexIndex / 3.f + 1.f) * angleIncrements;

            vertices[vertexIndex].position = Vector2 { 0.f, 0.f };
            vertices[vertexIndex].color = color;

            vertices[vertexIndex + 1].position = Vector2 { a * cosf(currAngle), b * sinf(currAngle) };
            vertices[vertexIndex + 1].color = color;

            vertices[vertexIndex + 2].position = Vector2 { a * cosf(nextAngle), b * sinf(nextAngle) };
            vertices[vertexIndex + 2].color = color;
        }

        shape.load(vertices, numVertices, renderer);
        body.reset();

        a = width / 2.f;
        b = height / 2.f;

        delete[] vertices;
    }

    void update(float32 deltaTimeSeconds) {
        body.update(deltaTimeSeconds);
        shape.model = Mat4x4().translateByVec2(body.position).rotate2D(body.rotation);
    }

    void render(OrthographicRenderer* renderer) {
        shape.render(renderer);
    }

    void unload() {
        shape.unload();
    }

    float32 getArea() {
        return 0.f;
    }
};

struct LineSegment {
    OrthographicShape shape;
    Vector2 start;
    Vector2 end;
    Vector2 normal;
    float32 slope;
    float32 yIntercept;
    OrthographicVertex vertices[2];

    void load(OrthographicRenderer* renderer, Vector4 color, Vector2 inStart, Vector2 inEnd) {
        start = inStart;
        end = inEnd;
        slope = (end.y - start.y) / (end.x - start.x);
        yIntercept = (end.y - slope * end.x);
        vertices[0].position = start;
        vertices[0].color = color;
        vertices[1].position = end;
        vertices[1].color = color;
        normal = (end - start).getPerp().normalize();
        shape.load(vertices, 2, renderer);
    }

    void render(OrthographicRenderer* renderer) {
        shape.render(renderer, GL_LINES);
    }

    void unload() {
        shape.unload();
    }

    bool isPointOnLine(Vector2 p) {
        // If the dot product is nearly zero, that means it is in the direction of the line
        if (ABS((end - start).dot(p - start)) <= 0.001) {

            // We're on the general line, now let's see if we're within the proper bounds:
            return p.x >= start.x && p.x <= end.x && p.x >= start.y && p.y <= start.y;
        }
        
        return false;
    }
};

struct IntersectionResult {
    bool intersect = false;
    Vector2 pointOfIntersection;
    Vector2 collisionNormal;
    Vector2 relativeVelocity;
};

EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);
EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData);

void load();
void update(float32 time, void* userData);
void unload();
IntersectionResult getIntersection(Pill* pill, LineSegment* segment);

// Global Variables
WebglContext context;
OrthographicRenderer renderer;
Pill pill;
MainLoop mainLoop;
LineSegment segmentList[4];

int main() {
    context.init("#gl_canvas");
    emscripten_set_click_callback("#gl_canvas_play", NULL, false, onPlayClicked);
    emscripten_set_click_callback("#gl_canvas_stop", NULL, false, onStopClicked);
    return 0;
}

void load() {
    renderer.load(&context);

    pill.body.position = Vector2 { context.width / 2.f, context.height / 2.f };
    pill.body.rotationalVelocity = 0.3f;
    pill.load(&renderer, 64, 100.f, 50.f);

    segmentList[0].load(&renderer, Vector4().fromColor(191, 251, 146, 255.f), Vector2 { 50.f, 0.f }, Vector2 { 50.f, static_cast<float>(context.height) });
    segmentList[1].load(&renderer, Vector4().fromColor(159, 224, 210, 255.f), Vector2 { context.width - 50.f, 0.f }, Vector2 { context.width - 50.f, static_cast<float>(context.height) });
    segmentList[2].load(&renderer, Vector4().fromColor(248, 255, 156, 255.f), Vector2 { 50.f, 50.f }, Vector2 { context.width - 50.f, 150.f });
    segmentList[3].load(&renderer, Vector4().fromColor(205, 178, 214, 255.f), Vector2 { 50.f, 150.f }, Vector2 { context.width - 50.f, 50.f });

    mainLoop.run(update);
}

float32 areaOfTriangle(Vector2 a, Vector2 b, Vector2 c) {
    // Refernce for this for the formula: https://www.onlinemath4all.com/area-of-triangle-using-determinant-formula.html
    return ABS(0.5 * (a.x * b.y - b.x * a.y + b.x * c.y - c.x * b.y + c.x * a.y - a.x * c.y));
}

IntersectionResult getIntersection(Pill* pill, LineSegment* segment) {
    IntersectionResult result;

    // Solve quadratic equation to see if the imaginary line defined by our line segment intersects the ellipse.
    // Equation: x^2 / a^2 + y^2 / b^2 = 1
    // (x^2 / a^2) + (line equation) ^2 / b^2 = 1
    // => x^2 / (pill->a * pill->a) + (segment->slope * x + segment->yIntercept) / (pill->b * pill ->b) = 1.f;
    

    // Build a triangle defined by the following to vectors:
    Vector2 startToCenter = pill->body.position - segment->start;
    Vector2 startToEnd = segment->end - segment->start;
    Vector2 endToCenter = pill->body.position - segment->end;

    // Get the area of this triangle using the properties of the determinant:
    float32 area = areaOfTriangle(startToCenter, startToEnd, endToCenter);
    float32 base = startToEnd.length();

    // Knowning that Area = 0.5 Base * Height
    float32 height = (2.f * area) / base;     // Distance from center of pill to line

    if (height <= MAX(pill->b, pill->a) && height >= MIN(pill->b, pill->a)) {
        // We at least have an intersection: Half the problem solved!
        result.intersect = true;
    } else {
        result.intersect = false;
        return result;
    }

    // Time to find where we intersected. We can do this by getting the intersection depth.

    
    Vector2 transformedX = pill->shape.model.multByVec2(Vector2 { pill->a / 2.f, 0.f });
    Vector2 transformedY = pill->shape.model.multByVec2(Vector2 { pill->b / 2.f, 0.f });

    return result;
}

void update(float32 deltaTimeSeconds, void* userData) {
    // Input
    pill.body.applyGravity();

    // Update
    pill.update(deltaTimeSeconds);

    // Intersections
    for (int32 lineIdx = 0; lineIdx < 4; lineIdx++) {
        getIntersection(&pill, &segmentList[lineIdx]);
    }

    // Render
    renderer.render();
    pill.shape.render(&renderer);

    for (int32 segmentIndex = 0; segmentIndex < 4; segmentIndex++) {
        segmentList[segmentIndex].render(&renderer);
    }
}

void unload() {
    mainLoop.stop();
    pill.unload();
    renderer.unload();
    for (int32 segmentIndex = 0; segmentIndex < 4; segmentIndex++) {
        segmentList[segmentIndex].unload();
    }
}

//
// Interactions with DOM handled below
//
EM_BOOL onPlayClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
    printf("Play clicked\n");
    
    load();
    return true;
}

EM_BOOL onStopClicked(int eventType, const EmscriptenMouseEvent* mouseEvent, void* userData) {
    printf("Stop clicked\n");
    unload();
    return true;
}