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#pragma once
#include "WebglContext.h"
#include "types.h"
#include "Shader.h"
#include "mathlib.h"
struct WebglContext;
struct Renderer2d {
Mat4x4 projection;
uint32 shader;
struct {
int32 position;
int32 color;
} attributes;
struct {
int32 projection;
int32 model;
} uniforms;
void load(WebglContext* context);
void render();
void unload();
};
struct Vertex2d {
Vector2 position;
Vector4 color;
};
struct Mesh2d {
uint32 vao;
uint32 vbo;
uint32 numVertices = 0;
Mat4x4 model;
void load(Vertex2d* vertices, uint32 numVertices, Renderer2d* renderer, GLenum loadType = GL_STATIC_DRAW);
void render(Renderer2d* renderer, GLenum drawType = GL_TRIANGLES);
void unload();
};
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